All Posts in Pyrobyte Games

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Satelite saving system (but no, they wont stay like Chicken Invaders 4 did, only sorting out which satelites to place according to save file

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Postpause slo-mo, also new UI SFX btw, details in article

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The Great Eye boss, also a tip for ones who makes Boss AI and texture credit btw (article)

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[devlog] - Revisiting 1st level of Hyperblast

Sup

Probably dead acc.

I'll try my best to post here new devlogs if i don't forget it xd

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first boss (Code name: Alterios ZER0) demonstration, also a poll

  1 vote Voting finished
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Revamped cannon points for heavy spaceship (devlog for Hyperblast - Demo)

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testing out transition animation, inspired by Exolon DX (if you dont know, it is remaster game for Exolon)

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[Devlog] - WIP of Alterios, first ever boss in Hyperblast - Demo