All Posts in Pyrobyte Games

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Satelite saving system (but no, they wont stay like Chicken Invaders 4 did, only sorting out which satelites to place according to save file


Postpause slo-mo, also new UI SFX btw, details in article


The Great Eye boss, also a tip for ones who makes Boss AI and texture credit btw (article)


[devlog] - Revisiting 1st level of Hyperblast
Probably dead acc.
I'll try my best to post here new devlogs if i don't forget it xd


first boss (Code name: Alterios ZER0) demonstration, also a poll
 1 vote Voting finished


Revamped cannon points for heavy spaceship (devlog for Hyperblast - Demo)


testing out transition animation, inspired by Exolon DX (if you dont know, it is remaster game for Exolon)


[Devlog] - WIP of Alterios, first ever boss in Hyperblast - Demo