All Posts in Unreal Engine

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A first look at the eerie Dead Forest in Lobo.
To navigate the thick, cursed fog, you’ll need to find and light ancient lanterns—but beware… the trees aren’t the only things that are dead.

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No portals, lines or lasers – just buttons! 👉🔴

Wishlist on Steam:

https://store.steampowered.com/app/2299940/The_Button_Effect/

#indiegames #puzzlegame #indiedev #gamedev

the homestretch (final devlog)
#WIPWednesday

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Devlog 1: Movement and Weapon

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I added trackers to my first-person puzzle game; The Button Effect! 👀

Wishlist to take them for a spin in the Steam demo sometime soon:

https://store.steampowered.com/app/2299940/The_Button_Effect/

#indiegames #puzzlegames #wishlistwednesday

i'm downloading Unreal Engine 5, i will try to learn much than i can and then i will try to make Five Nights At Springdeath with it, if i fail i will return to Clickteam fusion

The neighbor is almost completely done. it will be shown in full in devlog 2

Switching from Unreal 4 to 5!
finallyyyyyyyyyfgsagjasg (had enough of 4's crack addiction and it always crashing or bugging, so I decided to switch to UE5)

Update released today (0.1.2 )

In this update, the initial location was completely refined, and the character was improved. In addition, the game was optimized and the game door was improved.

Weird Cars