general in Benjiro's Group

Share your creations!

Finally. Literally the most tedious geometry to map textures too has been conquered(at least the side of it)

Literally every other type of geometry is some sort of variant of Cube so those aren't gonna be hard at all

I haven't used graphing calculators enough, this thing saves me so much time and sanity lol

These things can actually be helpful outside of school somehow

Breaking News
The solution has been found

same for a downwards slope

Shout out to @TDRS_08yT for helping me figure this out

My brain would be even more fried if it wasn't for his help

I haven't done function solving since like high school algebra, but I'm mostly goated at it so I think I know what to do

First thing I'm doing is f(0) cuz that'll help me get the base... i think

again it's been a bit

I think I'm getting somewhere

Look at this nonsense

This is me figuring out on how to draw the side of a ramp because each time it goes up it shifts and I KNOW there is a pattern to it, but this has fried me so much I have no exact idea on how to pull this off

Old vs New

This is the code that draws the boxy looking geometry, new one has a bit more math but I'll take more horizontal code than vertical if you know what I mean

Actually YKW? I think we can do it, I'd have to make another slope type but it won't be to hard since it uses the same formula

Hmmmm

I have like some weird itch to make more softer slopes but do I even need them?

The game isn’t really too focused on elevation or only uses a bit of it so there wouldn’t really be any reason to add them

I think idk there might be a few reasons though