general in Benjiro's Group



Finally. Literally the most tedious geometry to map textures too has been conquered(at least the side of it)
Literally every other type of geometry is some sort of variant of Cube so those aren't gonna be hard at all

I haven't used graphing calculators enough, this thing saves me so much time and sanity lol
These things can actually be helpful outside of school somehow


Breaking News
The solution has been found
same for a downwards slope
Shout out to @TDRS_08yT
for helping me figure this out
My brain would be even more fried if it wasn't for his help
I haven't done function solving since like high school algebra, but I'm mostly goated at it so I think I know what to do
First thing I'm doing is f(0) cuz that'll help me get the base... i think
again it's been a bit

I think I'm getting somewhere

Look at this nonsense
This is me figuring out on how to draw the side of a ramp because each time it goes up it shifts and I KNOW there is a pattern to it, but this has fried me so much I have no exact idea on how to pull this off


Old vs New
This is the code that draws the boxy looking geometry, new one has a bit more math but I'll take more horizontal code than vertical if you know what I mean

Actually YKW? I think we can do it, I'd have to make another slope type but it won't be to hard since it uses the same formula
I have like some weird itch to make more softer slopes but do I even need them?
The game isnβt really too focused on elevation or only uses a bit of it so there wouldnβt really be any reason to add them
I think idk there might be a few reasons though
