All Posts in Bryant's Revenge Community & Updates

Post thing here

Finally. Literally the most tedious geometry to map textures too has been conquered(at least the side of it)

Literally every other type of geometry is some sort of variant of Cube so those aren't gonna be hard at all

I think I'm getting somewhere

Look at this nonsense

This is me figuring out on how to draw the side of a ramp because each time it goes up it shifts and I KNOW there is a pattern to it, but this has fried me so much I have no exact idea on how to pull this off

There we go

Old vs New

This is the code that draws the boxy looking geometry, new one has a bit more math but I'll take more horizontal code than vertical if you know what I mean

Actually YKW? I think we can do it, I'd have to make another slope type but it won't be to hard since it uses the same formula

Hmmmm

I have like some weird itch to make more softer slopes but do I even need them?

The game isn’t really too focused on elevation or only uses a bit of it so there wouldn’t really be any reason to add them

I think idk there might be a few reasons though

Reworking on how Tile Indexes

Very much numbers

Like originally the front corners of the slope were divided into 2 triangle tiles, which I have no idea why I even did that

I’m gonna have to redo the entire texture system because it’s honestly so much jumble, and I wanna try to optimize it a lot without the case of one small thing breaking every single geometry’s texture