💬🗣️ General in Bryant's Revenge Community & Updates

Post thing here

Finally imported the new Layering in the game, and it works as it did before!
Now that that's done, now my priority for working on the project is getting more animations done as well as beginning on Elliott's cape and the first level!


Bad News, but also Good News about this
The layering is STILL not working as intended, I have to change a few things but I still have to figure out that ONE thing,
I’m sooooo close man it HURTS


This is like the ONLY thing I have to overcome
Other than that everything else works as intended, this is definitely the HARDEST thing cuz I need to figure out a way to know that the tile is under another object without disrupting everything else
I think I may have been overthinking my failures yesterday with the whole code issue, I think I just needed to recharge my brain
And now I’ve been taking my time and things are starting to work, with some adjustments still needed
I honestly really hate that I keep ranting on this issue but I honestly can’t help it anymore
But like real question, I’m not gonna do it but I actually am curious
And I’m sorry that I keep on sounding negative, this thing gets on my nerves a lot
Litterally came up with a new idea for a world, can’t actually start developing it because OF THE FREAKIN LAYERING
I just wish a cosmic ray would blast my computer magically restructuring the code making it do what I need it to do
Whenever and if I can get this game out of Development He’ll I’ll do some fun stuff with it and actually enjoy doing it, instead of making my brain almost explode every time I see a list


Still trying to figure this out lol nice more,
Understanding why it works, easy
Trying to actually do it, extremely hard for me for some reason
I still do not understand how the heck can I get the object with the highest Z and/or highest Y to be on top and in front of everything without causing any stupid crap happening in between everything