💬🗣️ General in Bryant's Revenge Community & Updates

Post thing here

Okay I think I realized with the amount of tiles there are along with the unique tile recipes I’m gonna have to make for every single one, I think it’s just more efficient to do it by hand, otherwise it’ll take a very long time

I've figured instead of typing out the tile recipies all by hand(they're gonna be like extremely freakin long) I've deicded to start making a builder thing that will automatically give me the tile recipies based on the layout

35 Tiles… oh my goodness-
The automatic tile sorting is gonna be a pain with the long tile recipes, but it’s not the most difficult thing I’ve done, so I’ll probably get that sorted out the best I can

Litterally going through making the tiles of a level, with every possible structure that will probably be used only like twice in the whole game


I'm placing Blocks and Sheet

Was briefly braindead, but I managed to fix the level issue!
I should be able to start fully prototyping the first level now! ^^
I’ll have to figure it out tomorrow, it’s basically midnight where I’m at, so night guys hope you have a good rest/ or rest of your day
Aannnd just solved it! Turns out for one of the layers I accidentally put in the wrong variable, which led into stuff being jumbled up, but everything’s good now!

Just found an issue with the level editor, for some reason when I try to add or subtract columns, it can mess up the entire level geometry, I probably might have to find another way to do this without this stuff happenin

I’m probably gonna work a little bit more on the game today and try to finish up test backgrounds done and work a little bit more on the first level, and possibly work on UI.
But I’m in a bit of a hyper state atm so once I calm down I’ll start to do that