Screenshot Saturday in Game Dev

Post GameDev things!
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After some feedback about "floaty" player movement, I've iterated by adding some dynamic fall recoil and making jumps stop more responsively.

Very inspired by Momodora RotM and Hollow Knight

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remaking the minigames cause i didnt like em

#CoOpMemory Literally anytime I play lethal company With my friends

Early Access for ASD!

Aswell as a new Menu!

Aaaaand, we're back! Development on phase 3 (the final phase!) has begun, with Kodon's last weapon: The Beam Flail!

This is a clumsy but powerful weapon. It has a very long reach and hits hard, but it's not fast. Use it on enemies too close for your gun!

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Babysitting an alien is not an easy task👽

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New Norse style hairdo. We consulted some reliable sources and it seems that hair was in fashion back then...

Are you convinced of this too? Wishlist on Steam! s.team/a/1878290

#indiegame #parkour #platformer #adventure #unrealengine

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#Devlog 19 | TURBO and MANEUVER hull skills. Fasten seat belts!