general in GameMaker Studio 2

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For day 351 of coding, I worked a bit more on having the ice shards stick correctly

It appears to work on stationary targets, but it acts weird on moving targets. It is also not hurting the bats, despite sharing the same collision code as the slimes

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For day 350 of coding, I am working on having the ice shards stick to enemies after contact

The shards to stick, but I will need to make adjustments to have them stick to the spot they hit

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For day 349 of coding; thanks to a tip from @balmut , I've altered how the flamethrower's speed is calculated. The stream will now be constant as the player moves

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For day 348 of coding, I made it to where the menu will change based on if it's a pause or game over menu

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For 347 of coding, I fixed how the cursor interacts with the pause menu

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For day 346 of coding, I have attempted to fix a problem with orbiting projectiles

It seems to look ok when at fast orbiting speeds, but starts looking weird when the orbiting speed is slow

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For day 345 of coding, I have made changes to the flamethrower based on some suggestions by @balmut and others

I've also applied depth sorting to the weapon

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For day 344 of coding, I have decided to apply yesterday's rapid fire code to a possible new attack

In this case, it's ice needles

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For day 343 of coding, I tried making a rapid fire attack with a bit of spread

It looks okay, but I'm not sure which type of attack it would go with at the moment

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For day 342 of coding; for the pause menu, I made some icons to place next to the weapon display