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Progress!

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I've added a new enemy to Hyperslice, the shielder! It will shield enemies in its vicinity and it's shielded too so you have to push it to break it

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I'm working on cutscene features like smooth camera movements. Enjoy a snippet of this prototype tutorial!

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Ah dangit, I forgot to update about the returning puzzle buttons from the first game here

Here's a compilation of the videos I forgot to share about it, enjoy :D

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Skill Tree & Save Data

Tutorial Available
https://youtu.be/tgcMaIWnRDA

https://youtu.be/tgcMaIWnRDA
https://youtu.be/tgcMaIWnRDA
https://youtu.be/tgcMaIWnRDA

A simple image... #GameDev #Art #PixelArt

Hey everyone. I've been working, but progress has been a little slow lately. Most of the current developments have been in polishing and tweaking parts of the game. The boring part, essentially.

But I'll have something exciting soon.

Very exciting.

- Ani

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We finished our little Halloween game! It was inspired by scary old movies from the 80s, grindhouse, neon and B-movies 🎃

https://double-v-games.itch.io/night-of-all-stalkers

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Programming Goof:

Looks like the froggits got the ruins plans wrong! These ruins can only house mini-froggits!!

"I want my non-existant G back!" reportedly says Ms. Froggit.

#godot #undertale #fangame #gamedev #violet

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#WednesdayWIP: Now I've progressed, I think

I'm thinking about adding an effect to make the menu shake slightly, what do you think?

*The background sounds were at the end of the video

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