fangames in Mega Man

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Looks like sprite animations are working well. The advanced features of the Actor Sequencer aren't on full display yet, but we'll get there eventually! #MegaMan #UnrealEngine5

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When you need a quick animation to test with... lol (🔊 ON) #MegaMan #Rockman #gamedev #UnrealEngine5

Process for converting the Arcade running animation to SNES specifications. This one adds a lot of little details (feet bottoms), and reshapes the legs heavily! #MegaMan #Rockman #pixelart

Updated the GameJolt page header & icon. They're still temporary, but I think they look a lot better anyway

More about what this project REALLY is will be revealed in May... probably.

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New dev logs video has arrived!

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Join my discord channel to update more information:

https://discord.com/invite/nTTMn49Z

Process on adapting Mega Man Arcade game graphics to SNES specs! The slide was different in each game, but I put together something that will be smooth. (I have to be careful not to cause gameplay issues with the lengthy end of the animation.)

Processing the Jump animation sprites from the Arcade games back to SNES specs. (The biggest change is in the legs!)

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Fangame: Mega Man X Apocalypse

testing new uppercut slash action. Feels free to leave a comment ^^

To use the enhanced graphics of the Arcade Mega Man games I have to convert the Arcade sprites back down to SNES size. I find a reference pose from each game and use them to guide the conversion of the rest of the sprites. #MegaMan #PixelArt

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First tile map w/ debug tiles test. #megaman #rockman #gamedev #UnrealEngine #UnrealEngine5