All Posts in Motion Engine 2


News on update 04.12.2020
Good night! We have started developing our own map editor, but it looks raw now. We called the editor MEBOX (Motion Engine Box)

News on update 05.11.2020
Instead of the GLEW32 library, a new one was written, which accelerated the engine startup.
Lua: goWireFrameView, goNormalView
Added the first UI capabilities of the new custom component as text.

News on update 14.10.2020
- Reworked Realtime mode, added launch arguments.
- Removed test functions from scrripts.
- Lua script: editor:setBackground; editor:setTitle; editor:setSkipIntro
- Removed VLC plugins, removed the "Redist" folder.

News on update 07.10.2020
Good evening! New alpha V0.55, optimization errors fixed, engine operation changed...
* This assembly is designed to open one model using the arguments: +set viewmodel (Model obj) +set viewmode_tex (Path with textures)

News on update 13.05.2020
The map editor has been converted into a script editor.

News on update 04.05.2020
+ New support for Lua scripts.
+ A system for opening exec scripts has been developed, they are needed to create engine launch modes.
+ Two modes have been added (File initialization, module management (realtime))

News on update 20.04.2020
Good evening, I am rewriting the render and we also took 3 people into the development team purely on enthusiasm, and called the team MoTEAM!

News on update 14.03.2020
That is, we will write the game and then the engine will be back as before, this way the dev will be faster. +test of the renderer in the engine 38 thousand polygons = render 2.5 sec.

News on update 28.12.2019
First authorization, creating a new user config and authorization (Output of the login message). Also, the method of sending messages was rewritten for reading JSON, commands and configs are separated (Variable in JSON "type").