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Those of you who really liked and were looking forward to "JadeOna Infinity" are in for some rad news: we're going to take the animationless code we have left and re-enervate it back into the original full-game we envisioned!

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You may wonder: "JadeRive™ 2? Are you sure you're not making Mario™ Kart DS!?"

We'll let, you, answer this one:

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Unfortunately, we are going to have to cancel "JadeOna Infinity™", due to PowerPoint corrupting its data whilst supposedly-saving it. However, we did salvage one piece of code, and are proud to announce that we're using that to make "JadeRive™ 2"!

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Development-Day-Two of "JadeOna Infinity™" went very-well! We're saving the lap-system and additional-tracks for last, though, because they'll be the hardest to implement. We'll also add-in a main-menu before the game's final launch.

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Although we'll need a-little-while-longer to incorporate the lap-system, we're working on the first-ever "JadeJohnson Games™"-racing-themed-title!

Check out this perfectly-successful pre-alpha code-test gameplay-showcase!

We'll also add new biomes, too!

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Will you be able to survive for "A Fortnight And Fourty-Eight Hours At Sean's"?

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Great News!

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Funny story, we had tried to create a more-realtime 3D-logic-engine for "JadeOme, but said fourth-profile appeared to draw even-more graphical-power from any hardware running it! Should we give "JadeOme"-players that option too though?

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"JadeOme - Official JadeJohnson Games Development Struggles Revelation.mp4": Yes. We've never knowingly showcased a time like this before, but sometimes, we in fact do perform tests that shockingly-end-up as epic-failures! Optimism's what improves them!

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During our research, we also re-discovered the importance of Soundscapes, so we will add a full collection of custom ambiant-audio-effects to our game as well, but those will have to release-over-time post-launch, as we have hundreds of ideas!

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