Games in PowerPoint Developer Community

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We've set-up all of the rigging for the furniture-placement-system, its indicators, and its screen-reader! Now, all that's left to do, is to populate it all with menus, animations, controls, and accessibility-tech!
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We just got the technology we needed to begin work on "‘JadeJohnson Records™’ Generation X [pronounced Ten] Instruments™", which will enable our future-game-music to sound as if played by a live orchestra, just like that by "Walt Disney Records®"!
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Those of you who really liked and were looking forward to "JadeOna Infinity" are in for some rad news: we're going to take the animationless code we have left and re-enervate it back into the original full-game we envisioned!
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You may wonder: "JadeRive™ 2? Are you sure you're not making Mario™ Kart DS!?"
We'll let, you, answer this one:
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Unfortunately, we are going to have to cancel "JadeOna Infinity™", due to PowerPoint corrupting its data whilst supposedly-saving it. However, we did salvage one piece of code, and are proud to announce that we're using that to make "JadeRive™ 2"!
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Development-Day-Two of "JadeOna Infinity™" went very-well! We're saving the lap-system and additional-tracks for last, though, because they'll be the hardest to implement. We'll also add-in a main-menu before the game's final launch.
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Although we'll need a-little-while-longer to incorporate the lap-system, we're working on the first-ever "JadeJohnson Games™"-racing-themed-title!
Check out this perfectly-successful pre-alpha code-test gameplay-showcase!
We'll also add new biomes, too!
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We found like 30+ bugs, almost impossible-to-patch glitches, and broken stuff in the game... We have to delay it. Release date: February 10, 2022 (ik it's long... but we have to. sorry)


Will you be able to survive for "A Fortnight And Fourty-Eight Hours At Sean's"?
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Great News!
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