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great I already find a bug in 0.0.7:
dirt particles are mispositioned :(
after I fix it tomorrow I'll start to improve the grave images because why not?
Dev Log: alpha 0.0.7
it's a *really* minor update, just some bugfixes and add a help window
Dev log: Apha 0.0.6
-add milk pea
shoot milk that can buff zombies but kills them after they
have been hit by the 5th milk and occasionally buff nearby plants
-add zombie
-press ‘g’ to spawn a grave
-press 1-6 to select lane and then ‘z’ to spawn zombie


OP-EST SYNERGY IN GAMING HISTORY LMAO
(yeah and will be fixed in the next update along with faulty shovel)
Guys I finally managed to upload alpha 0.0.6!!!
It's already 23:00 for me so I'll make a dev log tomorrow.
gn~


zombie animations are finished.
I plan to upload a test version (I'll called it alpha 0.0.6) the day after tomorrow.



zombies embiggened, bugs fixed, effect rendering is improved(if you look closely at the last post, there was a blue rectangle around the chilled zombie), such a great day.

*proper* zombie in game
edit: lol the zombie is frigginly smol (like old version like pvz 8-bit) so I will make it bigger today
I have finished basic zombie properties (yeah I just make a test zombie that look like a rectangle with no animations but can walk, eat and die and whatsoever as shown in the last post).
What should I make now then?
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