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I've been toying with the idea of creating an arcade racing game for quite a while now and i now feel as if i have a pretty solid idea. I want this game to work out though, so i'm wondering what engine would be the best to create a racing game.

At the moment i'm on the fence when it comes to picking between Unity and Unreal Engine 4, and i just need some input on what'll be best and whether or not there's anything else out there that could pull off better results.


about 9 years ago

I think I'll move this to coding. And besides, I'm not sure wether Unity or Unreal would be better than the other. It's the skill of the programmer, that decides the results, not the programming tool.

about 9 years ago

I am a racing/car game fan and developer of sort myself. You can check out: http://gamejolt.com/games/offroad-scientist/168174
This is done in Unity3D in about 16 days.

https://www.youtube.com/watch?v=TyACxa124F8
This on the other hand I never got to release. Done in Unreal Engine.

Unreal engine pros/cons:

  • Good Physics.

  • You need to have good C++ knowledge or Blueprint idea.

  • Not too many tutorials around for making car games. And if you want the physics (suspension behavior) bang on , then you have to double wishbone suspension it in 3D and import it.

  • Export is good for windows and consoles. Not so much for Mac or Linux. (although its changing)

  • A lot of manual work to get it working. There is always more to fix.

  • The graphics looks fantastic without any tweaking.

Unity3D pros/cons:

  • Physics is OK (compared to UE4). But then again it all depends on the developer.

  • Friendly for a beginner. (easy to achieve things in shorter time)

  • Graphics will require a level of tweaking to take it to unreal engine level.

  • Loads of tutorials and everything solved. So no reason to get stuck.

  • Loads of free stuff around to reuse from other developers and templates.

  • It has garnered an entire generation of indie developers for such a long time that it has a huge and active community to bring stuff coming together.

  • Excellent export to all platforms, from mobile to desktop and consoles.

for a racing game. You need cars.modular tracks and AI. which unity has all that solved ages ago. When I was working with Unreal Engine it always felt too big for me, like I should go learn OPENGL, 3D Max loads of C++ and come back then I might be able to make better use of it. With Unity3D its like I just scrap things togther and it just works and hence I am actually able to make playable builds.

Good luck.

about 9 years ago
In response to %{ user }@gearspec

Thank you so much for the response! Looks like unity it is!

I never really wanted to focus much on the graphics for the game... I want them to be good, with nice realtime lighting and some good visual feedback on stuff like crashes. I want to make something as i said, that's very influenced by the Original two burnout games from the ps2 era so really, graphics isn't exactly a priority.

I'd say the graphical fidelity for your game is the sort of thing i'd like to aim for at the most.

over 8 years ago

It would probably depend on the type of car racing game you need, and the platforms you want to support. Graphics that game engines provide are a very tiny piece of what you need to make a modern car racing game. Many gaming sites like https://www.instant-gaming.com/en/ , Cdkeys, Steampowered has come up with a wide range of the multiplayer shooter, car racing games, single player games, from where one can easily opt to the category of the games their game engine might support.

over 8 years ago

It would probably depend on the type of car racing game you need, and the platforms you want to support. Graphics that game engines provide are a very tiny piece of what you need to make a modern car racing game. Many gaming sites like Instant-gaming, Cdkeys, Steampowered has come up with a wide range of the multiplayer shooter, car racing games, single player games, from where one can easily opt to the category of the games their game engine might support.

over 3 years ago

im planning on making a basic racing game with pixel art sprites