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Right, so, what seems like a long time ago I started work on a C# API for dotNet developers. That project kind of fell through the roof and killed my cat. So, to get around my anger I coded a game.

Now, I'm back, however, and am working, once again, on the C# API.

The source may be downloaded from the project page here: https://gamejolttrophies.codeplex.com/.

If you've got suggestions for what you want to see featured in the API leave it here, if you broke something and want to submit a bug, please do that on Codeplex so I can sift through them easier.

More info will be availible as the project progresses. There should be a lot more by the end of the weekend.

If you are looking for documentation on how to use the API then check out the Documentation on Codeplex or read up on the documentation in the code. I've done my best to provide helpful comments.


Page 2 of 44 replies.

over 7 years ago
over 7 years ago
In response to %{ user }@ttbowen

Is it up-to-date? If so, then I will give you a million of these thanks.

over 7 years ago
In response to %{ user }@kaangamgimginnkagnagnkingmngkn

Yes. It's the best C# implementation I know. It's by one of the site developers.

Last modified on May 25, 2018 by Dr. Bowen @ttbowen

over 5 years ago

Will this work with unity?

over 5 years ago
In response to %{ user }@C_Corporation

I'd say, try it...
I was about to run some C# code I wrote myself in Unity... However I'm in the middle of other things, so... it's in delay :P

over 3 years ago

with codeplex no longer existing, this link is now depracted

over 3 years ago

Is there still interest in this library? I think I could find the time to revisit and modernize this if it's be helpful for the community now.

about 3 years ago
In response to %{ user }@runewake2

yes! <TargetFramework>netcoreapp3.1</TargetFramework> please.

about 3 years ago
In response to %{ user }@mort8088

This is for Unity support? The targets I have in mind are Unity, Godot and a .NET classlib (that the Unity and Godot implementations wrap) for online services etc. Godot will probably happen later because I'm less familiar with it. I can share a GitHub project later once more progress has been done - should be later this month (remind me if I miss this thread).

about 3 years ago
In response to %{ user }@runewake2

Not Unity, My requirements are MonoGame in Linux x64.

about 3 years ago

Architecturally there will be a Core API package that wraps the GameJolt API and then a package wrapping that for different platforms (likely just Unity to start) so it's easier to use. You should be able to use the Core API bit across these platforms. MonoGame and Unity are on similar framework versions so it should be ok for your needs.

Keep in mind I have not actively developed for MonoGame, XNA or FNA in the past 5 years so IDK if the design choices I make will be the best fit for that platform.

about 3 years ago

Hi. I would like to implement this in my game. The links don't work. Where can I get it? Thanks!

about 3 years ago
In response to %{ user }@louis-dubois

Hi, the old SDK was deprecated with CodePlex and is no longer supported. I'm in the process of adding a new library for newer versions of C# that should bring back support. Which features are you currently looking for? I'm aiming to have a limited feature set available by the end of the month and might be able to prioritize your needs.

about 3 years ago

Great! I think the most interesting is the Leaderboards and Trophies. Those are the most fun features for users, I think.