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Hello, I work in construct 3 (visual programming). I have a question about the private key.

How I plan to do it:

Add a private key to a variable and add it to request URL before transferring it to signature

But, such a solution makes private key not quite "private" anymore, since it will be stored in game client.

Is my approach correct? Or are there options that allow you not to store the key in the client?


over 3 years ago

Have you checked this source here? :)

over 3 years ago
In response to %{ user }@lorac

source you showed about the "game token", as I understand it, users use the game token as a way to authorize in game

I'm interested in how to "hide" the private key, which is needed for the game to make requests to the Game Jolt API