We're archiving the forums and going read only! You'll be able to see old threads, but new topics and replies have been disabled.

Visit the Game Jolt community for new questions and conversations.


soo I'm making a game on roblox called Crystal Simulator and my cloning is cloning in the wrong spot and idk what to do here is my code for the 2nd crystals:

local crystal = workspace.DemoBreakableCrystal2

local parent = script.Parent

local max = script.Parent.max

local min = script.Parent.min

wait()

-- NEW CRYSYTALS POSITIONS HAVE TO BE UPDATED TO MAX AND MIN

-- X - max.pos.x, min.pos.x

-- Y - 5.705

-- Z - min.pos.z, max.pos.z

for i = 1, 50, 1 do

local newCrystel = crystal:Clone()

if newCrystel then

newCrystel.Name = "BreakableCrystal2"

newCrystel.Parent = workspace

newCrystel.Position = Vector3.new(math.random(-900.651, -631.65), 5.705, math.random(-73.166, 187.434))

end

wait()

end

while wait(math.random(1, 5)) do

local newCrystel = crystal:Clone()

if newCrystel then

newCrystel.Name = "BreakableCrystal2"

newCrystel.Parent = workspace

newCrystel.Position = Vector3.new(math.random(-900.651, -631.65), 5.705, math.random(-73.166, 187.434))

end

end

and here is an image on what the frick is happening:

image.png