views
788
likes
2

Comments (1)

What do you think?

I've been studying on how to improve my environmental art. I think the colors I've chosen is an improvement from before. I still need to work on texturing and shading.

ref.png

Two Steps Forward is a 2D combat-based action game centered around having to swap between two characters. Each character has specific abilities and options that will cover the weaknesses of the other character. You'll often find yourself wanting to use an option from the inactive character.

This project's gameplay and combat difficulty was heavily inspired by Dark Souls. Its art style drew inspiration from Bravely Default and The Liar Princess and the Blind Prince.

Note: The current build of this game is just a prototype to showcase its general mechanics, but I'm hoping to add a lot more in the future!

--- Characters ---

Sword:
Being a knight has always been a minor pastime activity for Sword. As such, she doesn't have much experience when it comes to swiftly moving around with a sword. However, Sword's strikes are not to be taken lightly. She has a set of offensive options that can take any foe down.

Shield:
Being left with only his shield, Shield's main strength lies within in his defensive options. He is the capable of stopping an opposing attack with his parry, creating an opening for Sword to strike. Shield can also defend against attacks with his shield and avoid them completely with his roll mechanic.

--- Controls ---

Esc / P - Pause
W A S D - Move/Jump/Crouch
SPACE - Jump
J - Attack/Block
K - Swap Characters
L - Interact

--- Tips ---

If you're having issues with beating the game, then I'd recommend trying to roll behind enemies with Shield and then attacking with Sword. Enemies can't turn around once they start their attacks, so they become more vulnerable if you're behind them.

--- Contact Info! ---

Twitter: https://twitter.com/JinnoHB
Email: [email protected]

#action #rpg #adventure #other



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
Nothing has been posted to this project page yet. Check back later!