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Comments (24)

What do you think?

I doxnload the game i might that will be epic

its really sad i poen it 1 time and wont open again it just telling me to unzip it every time i click on it and the same when i go directly to the folder and open the .exe

Ugh, I can't find that prisoner. Which is the prisoner Cal & Co need to give love letter to?

esta genial, deberias hacer una vercion para android

This version now has one less option for the menu to adjust the order before and after the adjustment.

And the game goes on

14. After the talk, go to the far east of the map and go up the steps to the Sky Altar.

The animation of the two children will be stuck in Sky Altar.

This is BUG!

Praise for Canyon of Fires

"The character writing in particular is stellar, and I am absolutely down to play the next ALA title"

-Early Reviewer

"I would love to return to this series if you ever make any more of them."

-Youtube LP'er

"The writing is superb though btw. Some of the best NPC dialogue out of all RPGs... By god, that ending got me in the feels. The final boss music really amped up like old Final Fantasy Final Boss Themes - starts off slow and almost like a hymn then breaks out into the intense rock! Excellent work, [Kodiak Games]! You are an inspiration!"

-Youtube Commenter

Plot Summary

A murderous summoner has emerged and is looking to increase his power, directing his monsters to murder anyone in his way. A young boy stumbles out from the forest, bloody and asking for help. He’s been sent to find a former soldier, disgraced and in self-imposed exile, because she may be the only person who truly understands the danger posed by this new foe and has the capacity to stop him.

Ten years have passed since a community of dead villagers seemed to have risen from the grave, and four years have passed since the failed Rescue at Moranthia. The Shatter Teams have disbanded. Calista Strelley has retired to a peaceful, if not particularly fulfilling, life in the rural hinterlands. The boy seeking her help talks of a powerful summoner, gifted with abilities only matched by those spoken about in rumors and battlefield tales. To stop him, Cal will have to rely on her trusty direwolf companion and her old Shatter Team partner, Garrard Dwirisa. They will be joined on their adventure by two orphans with secrets of their own, as well as a former enemy spy who may be more trouble than she is worth.

Their journey will take them deep into the wilderness of the Kingdom of Laurentide and beyond, searching for knowledge and ancient technology that may hold the key to defeating the mad summoner. All the while, the kingdom’s newly installed king is preparing for an annual celebration and monitoring the emergence of a new, puzzling religion.

This game is the third in a series of At Last Alone adventures. Knowledge of previous events is helpful to fully understand some lore, but is not absolutely necessary.

Game Features:

  • Custom tilesets, sprites, music, conversation busts, animations, menus, and fonts

  • Side-view battle system powered by Battle Symphony

  • Custom battle themes by Auron Silverburgh

  • Triple Triad minigame

  • QTE magic system

  • Lockpicking minigame

  • Dungeons with puzzle, stealth, and battle elements

  • Over 100 lovingly created maps

  • Over 400 NPCs sharing game tips, lore, and humor

  • 5+ hour main quest, with 10 optional (but highly encouraged) side quests

  • A script that was at least spell-checked

#jrpg #adventure #rpg #retro #femaleprotagonist #tripletriad #free #story #storyrich



teen
Fantasy Violence
Animated Bloodshed
Suggestive Themes
Mild Language
Crass Humor

New version available!

I got rid of the magic QTE system, which was creating too many crashes and was too buggy. That's what I get for trying to be clever, I guess! :/ Now the game is much more stable and it should be a better playing experience!

Stuck? Here's a little walkthrough!

https://rpgmaker.net/games/11075/walkthrough/

1.1.1 released! I got a few edits back from my primary tester. Cleaned up some timing on cutscenes, proofed some skills, and made the NPCs more relevant to the game (fewer goofy jokes, more lore and hints).