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What do you think?

ayo made a video for the game - pretty good, loved all the custom mechanics. a very polished game. https://www.youtube.com/watch?v=GPQ8OvLEViI

Oh, I was testing the outputted version but ig it was pulling the necessary files from the project since I have that.

hey Mintylblock you gotta upload the whole game in a zip archive, not just the exe xP can't play the game in this form

Free

Alight Astra

Version: 2.1.28 months ago
Slimmed down!

#adventure #rpg

An early access first part demo of Alight Astra made in

RPG Maker MZ (I couldn't find MZ in the engine section so I picked MV)

Play as a group of critters who learn their world is running out of time.

In this world, traditional hero's are long since gone, and the only thing that can stop the apocalypse is some little guys. Oh and I guess the power of the Astral Flame.

Traditional Side-View RPG elements you'd come to expect from the genre.

Use Skill Orbs to learn new skills temporarily!

Some of them are even skills you wouldn't normally learn!

Characters have personal skills as well as class skills,

so even when classes are changed, characters are still unique.

Used Plugins' Authors:

Maliki79

Vizustella

Aeorsys

Yanfly

[Note: This has been tested numerous times already from start to finish. However, there may still be some errors here and there, and balancing is a bit wonky, as you probably expected.]



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
Mild Language
Comical Shenanigans

[Version 2.1.0]
Added additional cutscene triggers.
Patched soft lock in Aquator Cove.
Minor rebalances.
New title screen!
Crab Hat!

[Version 2.0]
Aquate is now fully accessible!
Rebalancing of some enemies, added decorations, new skills/equipment, and more story!
New sprites have been added too!
(Ignore the text when you enter the Aquate Outskirts, I will patch that out in time.)

[Version 1.4.0]
Fixed a soft lock in Mosswater Grotto when selecting 'No' before trying to progress.
A little bit of Aquate is now accessible though it is very much incomplete and probably full of bugs.

[Version 1.3.1]
Some unused files were excluded making it 264 MB!

[Version 1.3]
Fixed Class Change menu causing the game to be permanently brighter.
Made the game actually playable because I didn't actually put it in a ZIP file. (Sorry)

[Version 1.2]
Fixed some cutscene triggers.
Made some treasure accessible.
Added Description for Bark Cleave.
Fixed Treant not being weak to Plant Bane.

Upon testing again this morning I have spotted two soft locks in version 1.0.
One of which is unavoidable in the main story.
I have also noticed that the default battle speed is sluggish, you may want to go to the settings and turn up battle speed.