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First time Jump & Run Engine in self-work. No libraries or "already finished" scripts.

BE CAREFUL - Its hard! REALLY hard!

More will come. Really much MORE ...

Check it out. #platformer #fangame #horror #survival #hardcore



all-ages
Animated Bloodshed

Finished: Better animations, fixed movement, skin-system, shop-system (as example: to enable walljump), pause-menu - you will love it! - working on: save-system, (audio)config-system, better checkpoint visualization and NEW LEVELS!!!

New version to test. First level is REALLY hard. Now with great Portal-System. Try it!

https://www.youtube.com/watch?v=Iu-lqa_tRbI

Check out the new Gameplay-Trailer

YouTube
https://www.youtube.com/watch?v=Iu-lqa_tRbI
youtube.com

Have to rebuild the game controller, because it has a few bugs, like coyote time does'nt work or walljump triggers coyote time to jump straight in air up to air without having double jumps available ...

https://www.youtube.com/watch?v=Hk75s5P_u7g

Portals! - PORTALS!!! - DAAAAAAAAAMN ... PORTAAAAAAAALS!!! ... of course, nothing special. but PORTAAAAAAAAAAAAAAAAAAAAALS!!! XD (View of the first "debug"-level (will be changed))

YouTube
https://www.youtube.com/watch?v=Hk75s5P_u7g
youtube.com

Level-System integrated. Have to lock already solved levels to prevent endless-coin-collecting. But every stuff, you already collected will be saved throught levels and main-room. Really great. Now remove powerups and replace it with a score-shop-system.

Working on a level-system with a direct compatible level-selecting-room, based on player's skills including already collected features like double jump. - if you can't reach the entrance, you can't beat the level. just simple :)