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9.1k
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Comments (50)

What do you think?

best fnac remake

Those models are sick

I hope that this game fixes most of the gameplay issues in the first game, and if any sequels are made, i hope they fix those issues for their respective games as well.

Candy's but better and scariest

Game Soundtrack

2 songs

Candy's R.|introduction Theme
 
portada.png

About the game:

Candy's Renovation is a reinterpretation of the Five Nights at Candy's universe, now featuring a more investigative and psychological tone. This project does not aim to be just a remake, but a reimagining from a completely new point of view.

The game will bring expansions to the lore, the horror elements, and the character roster, utilizing every necessary resource to deliver an experience worthy of a cinematic production.

Our intention is to deliver a 100% experimental game, making full use of the creative freedom of every participant. So, welcome everyone to the renovation.

Synopsis:

Amidst a difficult period of her life, Mary Schmidt accepts a night shift at Candy’s Burgers & Fries to evaluate technical glitches in the restaurant’s new animatronics. What should have been routine maintenance soon turns into a descent into the very darkness she tried to escape.

As she monitors the cameras and faces the unpredictable behavior of the machines, Mary is led by a mysterious figure to follow clues, connect fragments, and uncover a secret capable of altering the course of her life forever.

Your choices will determine the path of this story.

New Team:

LEADERSHIP & COORDINATION

Project Creator@juninputfilosofo

Project creation, general direction, psychological narrative, core creative decisions.

Director@juninputfilosofo

Artistic and narrative supervision, integration between gameplay and story.

Co-Director@KOU_SAI

Direction support, cross-team coordination.

Creative Directors@juninputfilosofo , @KOU_SAI

Aesthetic direction, atmosphere, visual style, and experimental design.

Producer@juninputfilosofo

General production, schedules, documentation, and internal communication.

ART & ANIMATION

Art Lead@KOU_SAI

Art team leadership, visual style standardization.

2D/3D Artist@juninputfilosofo

General 2D and 3D art creation, from concepts to final assets.

Animator@juninputfilosofo

2D and 3D animations, animatronic movement, visual acting.

Concept Artists@juninputfilosofo , @KOU_SAI , @iminurwalls_3647 , @Virus65

Initial conceptual art defining characters, environments, objects, and atmosphere.

Character Designer@juninputfilosofo

Visual design of characters and animatronics, including silhouettes, outfits, and personality.

Environment Artist (2D/3D)@Virus65

Creates internal and external environments, ensuring a tone consistent with the psychological horror.

Cutscene / Illustration Artist — [Open]

Draws illustrations, 2D cutscenes, and dramatic narrative art for key scenes.

Sprite / Pixel Artist — [Open]

Creates sprites, pixel art, and stylized elements for interfaces or specific scenes.

Color Script Artist — [Open]

Defines color palettes and lighting transitions to drive emotion and atmosphere.

3D Modeler@juninputfilosofo

3D modeling for characters and objects, ready for texturing and rigging.

Texture / Material Artist — [Open]

Creates realistic or stylized 3D textures and materials to bring models to life.

Lighting Artist (3D) — [Open]

Digital lighting setup, defining tension, shadows, and dramatic impact.

Rendering / Cinematic Artist@Hollow_Studios , @Rafferty

Final renders and cinematics, adjusting composition, camera, and visual atmosphere.

Prop Artist — [Open]

Creates smaller objects (props) and interactive details for the environments.

2D/3D Animator@juninputfilosofo

General animation for character acting and gameplay actions.

Movement Designer — [Open]

Creates stylized, fluid movements consistent with character intent.

Storyboard Artist@juninputfilosofo

Plans scenes, camera angles, and visual narrative before final production.

PROGRAMMING

Lead Programmer

Technical coordination, game structure, animatronic AI.

Programmer@Rafferty

Mechanics, night systems, internal logic, and optimization.

WRITING

Writing Lead — zezo, @juninputfilosofo

Narrative coordination, structure, files, tapes, and lore.

Writers — zezo, @juninputfilosofo , @TrashTroydeG , @TroopyLoopy-dev

Dialogues, internal texts, documents, messages, and tapes.

AUDIO & SOUND

Audio Director

Sound direction, atmosphere, soundtrack and SFX supervision.

Composer@Whiteontheflipside

Soundtrack, main themes, and structural music.

Sound Designer — [Open]

Ambience, jump scares, mechanical effects, and distortions.

Voice Actors@DoggoMafia , @Mandelakitten , @TrashTroydeG

Character voice acting, tapes, distorted voices, and messages.

QUALITY & TESTING

QA Lead

Testing coordination, bug review, and technical analysis.

Testers@Hollow_Studios , @Mandelakitten , @DoggoMafia

Internal testing, bug reports, and gameplay validation.

progress:

1%

old team/old Things:

ds.png

|DIRECTOR|
juninputfilosofo

|CO-DIRECTOR|
@CAPITANFOXY

@LUKELCS

@Mortuus
|THE KING|

@Mortuus

|ANIMATRONIC MODELS|
@juninputfilosofo

|TEXTURIZER|

@Mortuus

@edu_mohe
|PROGRAMMING|
@AnorexiaROTTA

@idkhowiam

|WRITTER|
@Zezo_The_Dependable
|SUPPLEMENTARY WRITTER|
@LUKELCS

|SCENARIO MODELER|

@juninputfilosofo

|SOUNDTRACKER|

@ichyk

|VOICE ACTOR|

@LUKELCS

@DoggoMafia
|AUDIO EDITOR|
@Gabatatoe

|ARTIST/CONCEPT ARTIST|
@CAPITANFOXY

@Otis_Le_PoOtis

@TonyTheCat
|IDEAS|

@corefde_gamer
@TheDunkyDonut

|FEEDBACK|

@fredinator1

@TonyTheCat

@TheDunkyDonut

|BETA TESTER|

cmss

@fredinator1

@RGcalvo
@CAPITANFOXY

|PARTNERSHIP|

@JGames_studios
|old modelers|
@DarthGabi

@2nori
@RGcalvo

@JGames_studios

Special thanks to:
@Mortuus , @fredinator1, @RedRabbitGames and @Spring-Show
________________________________________________________________________

Follow Benny's
game by: @JGames_studios

link:https://gamejolt.com/games/Bennyscursed/700732

GAME PROGRESS

Characters: 27% |||||||||||||||||||||||||||
Map: 0% ||||||
Cutscene: 0%
Meme: 0%
Minigames: 0% '-'
Programming: 1% |

_________________________________________________________________________

Teasers:
1: Released
2: Released
3: Released
4: Released
5: 0%
6: 0%
7: 0%
8: 0%
9: 0%
10: 0%
_________________________________________________________________________

Trailer:
0% :/

FNAF by: @realscawthon

FNAC by: @Emilmacko

(@Emilmacko look at my fan game pls)

#fnaf #fangame #horror #action #pointnclick #survival #fnaf #fnac #candys #fnaf #fnaf



teen
Cartoon Violence
Fantasy Violence
Mild Realistic Violence
Animated Bloodshed

.

HAPPY NEW YEAR!
WELCOME EVERYONE TO 2026

a discarded candy model
when I made it I was in a fnaf movie vibe

I redid the map and I believe I managed to make it more interesting :)

What’s going on?

If the FNAC 1 map was remade, would you prefer something more realistic or more faithful to the original?

For you, what made FNAC 1 stand out and be a good game?

assessment moment

so far everything is very good

quick question. What was your theory about this fangame?

If you can share the post shown in the image, I think it might reach more people — especially anyone who might be interested in continuing it.
Thank you in advance, and thanks as well for all the comments on the previous posts.
Below, I’ll leave a extra.