Comments (4)
ah when I left the collab I felt sad to leave but it seemed like the project was no longer needed me to help continue your conquest
all of this seems like a completely different game
I really enjoyed the exploration aspect of the game.
Inspired by the mechanics of Zelda, Breath of the Wild, and influenced all by myself, welcome to a great (Possibly) indie open world game! Lucifer, the scourge of the underworld, has managed to get inside the Imagination Verse, and has plans to take over a small planet called D-42 to show his nemesis, Yahweh (Known as God to everybody), that he is serious about destroying everything he ever created. However, Yahweh has appointed an In-Human, a being with the ability to control time and space (To an extent), to stop him from achieving this.
With the ability to create object's out of thin air to solve puzzles, the ability to un-sheath/sheath weapons and shields out of thin air, and the ability of having (Almost) Infinite pockets, this is the Hero of Windfall, where he/she is YOU. YOU control the hero's actions, YOU control where you go, and most importantly, YOU decide if you do the main-story/quest/whatever or not, because hey, this is an Open-World game, and YOU can do whatever YOU want here (To an Extent).
ULTIMATE ACTION (Not really)
-Experience probably one of the best combat systems I've ever made!
CUSTOMIZE YOUR APPEARANCE!
-Obviously using Minecraft-like characters, you can take any skin and put it into this game! (Outside skin won't show)
VAST WORLD!
-1-20 miles of exploration! With 55% of it being water!
LARGE WEAPONS CACHE!
-17+ Collectible Weapons and counting!
REFERENCES TO OTHER VIDEO GAMES!
-Because I think it's cool to reference the greats
Mild Cartoon Violence
Comical Shenanigans