Comments (51)
Alright here are my thoughts about Insomnious Nights 2:
Pros:
-The animatronic designs look cool especially Fredbear and Springbonnie design's they both look so good and well recreated.
-The mechanics for the animatronics are smooth and very fun to combat them like Chantilla's mechanic where you have to first click on the file name and then hide in the locker which is super fun. This also applies with Fredbear I really liked how you have to see which eye color it is to determine which temperature to set up to disable him.
-The post nights are fresh and fun to do in order to progress through the game.
-I really liked how each night you have to go to a certain post night to do like how Jollibees phase 1 did when finishing the night.
-I like the jumpscares its high pitched and scary that it makes me sometimes jump.
Cons:
-There are lack of sound cues to determine if the animatronic has arrived or not. Like the duck animatronic that you have to turn off the power, I don't hear any audio of him entering or leaving the office, which makes me second guess myself somtimes. This also applies with Springbonnie when he enters the vent I don't hear any thud sounds to signify that he entered the vent and when he arrived in to my office in order to deal with him. This also applies with the final battle when Springtrap and Mixation comes to a specific side of the wood areas which is hard to determine if they have arrived or not.
Changes:
-Lower the background music from the final battle because it is too loud and I can't tell which side is Mixation is going for me to hide in the opposite side of the grass, when he is in the bushes.
-Lower the aggression A.I. for Mixation because when I see him and I flash him he sometimes jumpscares me without a reason which is a pain to deal with. If there is going to be another patch released at least buff Mixation in the final battle so it won't be difficult.
These are my overall thoughts about the game. Overall the game was great and I had so much fun playing it.
this deserves more clout.
Пожалуй лучшая игра года
Как же я жду это
Game Soundtrack
Insomnious Nights 2 - Menu Theme (Composed by Lemail)
WARNING: Despite the fact that the game was developed in Clickteam Fusion, it will most likely lag and break on old PCs. Please take this into account.
Five years have passed since the events of the first part of the game, and it is 2029. Scientists are creating a way to transfer human consciousness into animatronics, which is a huge achievement. However, this fact does not satisfy the Saviours of Mind organization. They declare that animatronics and robots cannot be trusted with our lives, they are dangerous and must be gotten rid of at all costs. They appeared shortly after the murder of the night guard at Fredbear's Pizza Place, but after a scientific breakthrough, they became even more active, defacing various establishments with animatronics. They are approached by a certain individual who has information about the weaknesses of robots from Billing Inc. - the largest manufacturer of animatronics. With his help, they begin committing mass pogroms across the country involving these animatronics, logging into their program and controlling them.
Consequently, an old Billing Inc. warehouse containing animatronics, which is to be demolished, is looking for a guard to watch over the establishment nightly and daytime until the equipment can be removed. A self-employed investigator of the Fredbear's Pizza Place incident responds to the night watchman job, as his partner informs him there is classified information on the case.
Credits:
Taysman - Main Developer
SillyKat, Cubby2002, Sonicraptor4, TheDeskMan, Ross K. Foad - Voice Actors
WeedChips, Diolun, Mortuus, Syron, FazCho, GhostlyBanes, nuh07, Pikanik Bla, Weshek, Squibbo - Testers
martinarthur - Minor feedback and modelling plushie
ER17, Lemail, Pikanik Bla - Music Composers
Squibbo - UI artist, trailer feedback
FazCho - Modeller
VixDev - Game's Logo
влат - Fredbear Model
Ower396 - Coding Assistance (also bought me a Clickteam Fusion Plus)
Intense Fantasy Violence
Intense Realistic Violence
Realistic Bloodshed
Mild Language