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What do you think?

love the demo cant wait for the full version!! <3

As much as I love the concept (and the cameo, ty!), I'm sorry to say that the only good things about this fight are the music and spritework. Everything else... sucks.

First, why is the difficulty of the fight so dependant on RNG? The stick at the beginning can be either colour, the part where you fight everyone can have differing stick colours, the legendary hero colours are random and the buses... while funny, are random. It's almost as if none of this fight is skill-based, and that's terrible for completing it, let alone challenge running. I didn't even get a chance to beat this fight yet and I'm already questioning why there's a no-hit option.

Also... please may I suggest adding an intro skip?! Because the fight is so RNG-heavy that learning it (as if it was possible to learn anyway) becomes tedious as every time you die you have to walk back, wait 30 seconds and then you get to try again. Should just be a quick 5-second restart imo

This has great potential and I like the concept, but seeing the demo like this just isn't really enough to make me call this good.

You only get 2/10 for the sprite and music. No bonus points for the cameo because I'm not biased.

What can I say about this demo?

Overall, the music, buttons, sprites, overall the visuals of this game has been very well done and I quite liked it!

There were some problems that I think needs to be addressed:

1 - I did already send a screenshot of me breaking the game in another comment already, sorry : (
2 - The fight is half set patterns and half rng. The stick color at the end of the 1st section is definitly a game decider, as well as the L. Hero Attacks in the 5th Section. No-Hitting this? Takes some actual big luck.

Bonus Points:
You got Sil in there. Already the biggest bonus points I can give because Sil is awesome.

Overall, besides attack RNG, It's fairly good!
Got hit by a bus several times : (

8/10

image.png

Welp, my stream started fantastic!

love the figtht

Free

UNDERTALE: ITEMIZERS Demo

Version: 0.0.512 days ago
An early demo that is CHALLENGING! (If you do no hit this, please upload it to youtube and tag @TheDragonFoxYT . If your the first person there is a prize!)

#undertale #fangame
Welcome to the official page for UNDERTALE: The ITEMIZERS!
A Fangame based off of the hit indie game UNDERTALE!

STORY!
----------------------

During One of the many genocide runs, the elevator seems to have failed in core, dropping the LV 15 player into a whole new area of the game. As they walk out of the elevator and down a corridor, they find themselves in a Bar area, and just as soon into a battle where there ITEMS button gets STOLEN!
Can You Persevere?
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all-ages
Cartoon Violence
Fantasy Violence
Mild Realistic Violence
Animated Bloodshed
Mild Language
Comical Shenanigans
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Meet The Itemizers!
(Note This Is proof of concept, things might change, but enjoy none the less!)

Hello Fellow Patrons! Work has been going steady since our last update, so far we are working on asset building and lore for the story to really get into the depths of each character.
Sprite Work OVERALL: 80%
Lore: 50%
Game: 5%
If you have ?'s Ask Away!

1

MARKET REPORT!
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Hello Everyone! progress is going slow and steady!
PROGRESS
Fight: 2% complete
Overworld: 85% Complete
Shop: 7% complete (Heres a rough draft lol)
Story: 95% complete
HELP NEEDED!

UPDATE!
TL:DR
-Overworld Is 45 percent complete
-Base Battle OST is 50 percent complete
-Overworld OST complete!
-Backstories COMPLETE!
-Battle Sprites 90 percent complete
-Overworld sprites are 45 percent complete

We have much work left! Stay tuned!

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