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NOTE FROM THE CREATOR!
Before you are obsessed with this game, I just wanted to remind you something. DON'T START A FANDOM TO THIS GAME! This is an unhealthy choice to the community. If it starts a fandom, they will ruin it. I don't want someone to ruin my game. If you want to make a wiki for this game, don't use fandom. Create one on Miraheze instead.
Conflict Madness is an RTS combined with a roguelike element. You are a hacker where you guide the characters from the forgotten cartoon into the incident with a procedurally generated section with an abnormal entities who were a project that got unstabled and considered as monsters. Spyware is your tool to manage characters to the section and hack inside the section itself. Find some items, trinkets and charms to boost your characters. Complete objectives to escape the sections and get something to upgrade your spyware and characters. And unlock new skills, perks, and passive to grow stronger than you thought.

After the creator loses all of his success throughout the show, he is now demotivated. The employees quit their job as a worker of his studio. The creator loses all of his money, and he will gets a regular jobs. But they don't give him regular job to pay him to continue making the show. Now he is broke, and he will lose everything. But he has an idea. He will ask the scientists to make his characters alive. The scientists accept his request, and now making the characters come to life. Suddenly, the incident happens. Everyone evacuate everything, discard their projects, and escape. Despite the projects become entities, the characters are successfully awakened, and explore the incident with the help of the hacker.
Features:
Procedural Generated section - Every time you completed the section, the new one will generate. Except specific section.
64 Characters - Choose any characters you like to choose in this section. Some characters have stats, passive, and ability. So be very mindful choosing them.
Puzzles and minigames - With the assist tab, you can help characters on the puzzles and minigames.
Ranking - Be very skillful and strategic, because it also has ranking system. It will be recorded to your chapter selection. (Will disappear when moving to new save slot)
Upcoming Features:
Voice acting - Yeah, I don't have money to hire voice actors, so maybe later.
Animated Cutscene - The real reason why I use dialogue instead of animated cutscene it's because I need a voice actors lol.
Achievements - The achievements will be added after the game is fully completed.
Settings - It is hard to add settings. The keybinds, graphic settings, and video.
Endless - Have fun! Endless is about exploring section by section endlessly to reach your high score. (The high score will be disappear when moving to new save slot)
Secrets - Each map has multiple secrets to be found in the game.
Customization - Customized your character, your map, and your entity to this crazy community-made content. (Only exclusive to endless mode)
Game Modes - Tired of normal mode? Then try Bloodshed mode, Secondary mode, Manic mode and more
Difficulty - Currently normal. They're 6 difficulties in this game. From less to most: Novice, Easy, Normal, Hard, Tough, Difficult.
Early Access Info:
"Why Early Access?"
Because, I need to make my game more fun. All I need to make this game better is the feedbacks from the community, and player's idea to make this game more fun. But, If some community are being inappropriate, or some are being cringe, or some are ruining the game, I'll take them down. Or some are giving a toxic feedback, I'll ignore this feedback. I'm also impatient to make this game, and it is hard. So I release early access to make it more quicker to publish.
"Approximately how long will this game be in Early Access?"
It will be in early access for several years. Because, I had to finish the campaign, add endless mode, add player's idea, and finally, get rid all of the bugs.
"How is the full version planned to differ from the Early Access version?"
I need to polish the game, then get rid of bugs, and improving the game itself. Then I will release the full version, and there will be no major update. But, there will be minor update. Some bugs aren't very good, and error is broke. What's more interesting is that it will be available on major consoles port like PS5, Nintendo switch, and Xbox.
"What is the current state of the Early Access version?"
The game hasn't got any package yet. Thank you for being patient!
"Will the game be priced differently during and after Early Access?"
Nope. The price will remain the same.
"How are you planning on involving the Community in your development process?"
Well, I post devlog on my alt youtube channel. Some community gave advice to my game and ideas to my game. I also have discord server and bluesky account to get more Ideas to my game.
Link:
Itch io - (Coming Soon)
Steam - (Coming Soon)
Social Media:
Youtube - https://www.youtube.com/@HiAaronXD
Youtube (Alt) - https://www.youtube.com/@aaronxd5593
Bluesky - https://bsky.app/profile/hiaaronxd.bsky.social
Instagram - https://www.instagram.com/aaronxd692/
Twitter (X) - https://x.com/HiXDAaron
Discord Server (I'm no Expert) - https://discord.gg/hCwmndtfuS
Subreddit - https://www.reddit.com/r/ConflictMadness/