Comments (2)
How long would gameplay be exactly
And if above 15 mins would you like me to do a gameplay for your game if not let me know so i can still play :D
Story
A big time criminal is planning the biggest heist and information leak known to man. A detective and his team have been assigned to track him down and stop him. The lead detective has been stripped of his authority for taking unnecessary risks and has put innocent people in danger, this detective takes the matter into his own hands and attempts to track down this thief by himself. The detective receives a lead on the thief's whereabouts, arriving at his apartment only to find that he has left in a rush. You must now search the apartment for clues on what his next move is and when he is going to do it.
Setting
On The Run is set in a futuristic sci-fi metropolis. A huge technology focused world, lit entirely from artificial light. The world is littered with advertisements, and flying vehicles
Sadly no this isn't a game, it is just a level scene. It was a end of the year project where we worked in groups of people we had met the year learning 3D. But if we kept working on it after, it could of been somewhat a game.
This was the first time we had used UDK, and we had been learning 3D under a year so we had heaps to still learn about. This was made by 4 people back in 2013, It was Bryce Wade's original idea to create this level scene as we all had to pitch game ideas and then some of them got chosen. You can't do anything but walk around in the scene
Credits
Bryce Wade - Models, textures, animations, partical effects and UDK.
Han Tsai - Models, textures.
Kyle Bacon - Models, Textures, Game Build, Game packaging (for digital download).
Michelle Lavryssen - Models, Textures.
#other