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CLICKBAIT THERE ARE CLOSER TO 412 HANDS IN THE THUMBNAIL. 0/10. UNPLAYABLE

one hundred hands (+ cenotaph) (++ dreadclicker)

Who put #furry again.

How long did it take you to make ?

Game Soundtrack

1 song

What A Difference A Day Makes — Dinah Washington
 

WARNING: OHH might contain themes that may be considered "dark" by players. No explicit content is shown, only mentioned or described.


"We have enslaved the rest of the animal creation, and have treated our distant cousins in fur and feathers so badly that beyond doubt, if they were able to formulate a religion, they would depict the Devil in human form."

— William Ralph Inge, The Idea of Progress, 1920


STORY

The Iraq War grinds on. Morale collapses, casualties spike, and the U.S. scrambles for solutions. ARKTOS, a government-backed “future science” corporation promises Project PERICULUM: a program to forge a new class of operative through brutal psychological simulations known as Mandates. Volunteers are tested on endurance, morality, and survival—whatever it takes to build the perfect soldier.


DESCRIPTION

One Hundred Hands is a co-op horror multiplayer game inspired by The Outlast Trials and the never-realized DREADWALKER. Beneath the CIA’s The Farm, Volunteers will undergo endless trials in the name of national security.


CREDITS

NOIRGAMI

Architect — @Vantangle

3D — Rain (ROBLO401), @G0nzly

2D — @Polygremlin

Scripting — YourAverageDude

ROMEO

Coder, Sprite Artist — @Vantangle


VOICE ACTING

VOLUNTEERS

Chekist — Dylan A. Foster

Urbanite — JDProductions

CANDESCENTS

Songbird — Nina

Sinner — Caldera

Edward K. — @DrAstro

SPECIAL THANKS

Hideo Kojima

Tyler Edmund Ahlström


#furry #roblox #horror #multiplayer #coop #other #scifi #althistory #dark #survival #puzzle #retro #2000s



teen
Suggestive Themes

[ARG]

All updated versions of the game are out now! I am 100% sure everything is fine, so that's it for now. Continuing the ARG if "The Truth" doesn't get solved anyway.

1

As said on my profile, I have released a quick update to fix the ending of Level 2 and updated the win and game over screens.

I will add a post when it has all been processed! Again.

A version including Level 2 for standalone should be out now! The other one is still processing, so if you wanna solve the thing quick and don't care about the spooky effects, go for it.

Forgot to post it here: TE Story version has been processed and has been released. It's like 1GB because look at the way I did to get the shaders/effects working

[UPDATE AND ARTICLE]

The "fixed" version of Cenotaph's first level is processing

- Shaders now work properly, at the cost of extra clicking

- Rewrote some text to be less disturbing/more coherent

- New skybox

- Added codes for "The Truth" zip (find them!)

[ARG]

July 7, 2015

[ARTICLE FOR TUTORIAL FOR LATER. READ. IMPORTANT.]

first post. hi.

The only solution I have found out for the shaders not working is to bundle Terror Engine with the game. This also means that you can edit the story (level) itself, if you want.