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Comments (4)

What do you think?

I have not played the new update yet, but I wanna know- what software did you make the game on?

cool artstyle, but the mechanics and the difficulty curve need improvement

Game Soundtrack

1 song

Menu Song
 

Proceed with the Polus National Laboratory investigation.

These experiment monster are complete unstable, how it is alive?

This is a Five Nights At Freddys Fan-game inspired by Among Us.


Current Project Stage : [In DEVELOPMENT] (Migrating all assets to a brand new game engine)


You play was an Investigator try find some clues about this place, the game contains 5 nights, including the 6 night and 2 more nights called Nightmare and Hell Night.

Have a boost minigame, you need hack some database and try not be caught.


Special Thanks :

@Ezekia - Beta Tester

@Matynelo - Revived this project lol (remake all game assets)


tags:

#fangame #horror #amongus #fnaf #survival #fnaf



teen
Cartoon Violence
Fantasy Violence
Animated Bloodshed

billbody

Polus is in rework total, now everthing will be changed, including the night and added more characters, I will show them later

Polus is back, with some asset rework and new mechanics for night 3 and 4 and some simple cinematics to tell the end of story. I post on my profile the comparison between the old Night 4 Security room and the new one, so all the assets will be redone =).

Polus Nighjt shift is officialy cancelled due some assets lost and demotivation. I will focus work in Neonix and future games (on future maybe I will return with this game).

Dev news
Now you can download all game assets direct from game extras

just click on Download Button.

UPDATE[]

ok guys! the game now with the night 2 and 1 fixed is now released, now working on night 3.

I want complete this game and all story details before my deadline out (21 october)

working on night 3.

Ready for it?

Patch version 1.2.2

This pacth is just to fix some bugs to the night 1 and 2, and make some changes.

Thanks to @RinDev to play my game and report this bug.

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