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What do you think?

Yea no don't get this, litterally everything in this engine is stolen from RSF, sonic 1 forever and sonic 2 absolute

Free

Retro Driven Framework

Version: 1.1.0about 10 hours ago
Now although Bese Level is the only playable stage, at least you get to see all 12characters here, and how they play out. Engine still in development as of right now!

Requirements
You need to purchase a legit Clickteam Fusion 2.5+ copy to use it. Make sure to install the most recent version of SDL Joystick, Scope Control and the included shaders to make this works. The latest version is compatible with 292.22 build or higher.

Features

  • 360 Platform Movement

  • Accurate Physics

  • 12 playable characters with their respective abilities

  • Support for gamepad using SDL extension

  • 3D Sound System

  • Options (BGM and SFX volume control, screen size and save system)

  • Act transition system

  • Parallax Scrolling

  • Common stage objects (badniks, springs, monitors, rings, hazards, etc.)

  • Palette shaders

History
Retro Sonic Fusion Framework began @Sonics_Gaming_Hub development in mid-2023 with the initial aim of picture Sonic Worlds' Brand new engine it to the Retro Engine style. But from the 1.1.0 version we decided to rewrite everything from scratch to make use of the contemporary Fusion features.

I rewrote the same methods as Sonic Worlds Same in some situations, but with a ton of changes like the improvements to the collision system, sensors, angle detection, visual angle calculation, landing, ceiling landing and physics.

I rewrote a ton of gimmicks and features from Delta into a brand new code, just like every action, rings, monitors, spikes, platforms, bridges, etc. Some things that naturally worked great were adapted from Sonic Worlds Delta, like water tunnels, screw, corkscrew with slight edits, but everything else was written by us.

I can say that versions before 1.1.0 were modifications of Worlds, while versions after that are a fully rewrite.

Terms of Use

  • Credit to everyone who developed this framework. It doesn't matter if you want to credit at the beginning or at the end, just credit us somehow.

  • You can use this framework to develop your own fangames and indies -- as long as you don't use anything protected by copyright in your game (e.g. don't commercialize a game using the Sonic the Hedgehog brand under any circumstances).

  • Don't re-release this framework without permission.

#retro #fangame #action #adventure #altgame #platformer #arcade #other #sonic #sonicfangame #nsssw #sonicworlds



all-ages

Eggman in Retro Driven Framework