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What do you think?

I FOUND AN EPIC EASTER EGG!

if you go in the old game map and go straight up,you will go out of bounds somewhere.

Then your teleported to a shadowy verison of the map,you will be chased by a scary shadow guy that will crash your game. Try it out yourself!

Btw,creator if you see this comment is there any other secrets (I might need their location if there is)

I Saw Thomas The Slender Engine!

those maps look good! but how the player's head moves in this game is so weird and THE AI IS BROKEN AS HELL

wow,amazing game indeed. I like the characters and how you remade the orignal slendytubbies characters.Its a very scary slendytubbies game and I really like it.But I have some issues that I would like fixed.

First: I feel the flashlight is just not bright,and the characters themselves are hard to see because the flashlight is not bright enough. So I would like the flashlight to be brighter

Second: survival and bossfight need to have different weapons other then a pistol,they feel way too hard with just a pistol

Third: Sandbox is broken,you cant move the camera and the characters AI can not be disabled (E.T.C can you add more characters to sandbox?)

Fourth: The view of the character might need a little change

Lastly: Some night maps are a little bit way too dark.

Overall: Great game and the characters are very good

I like the idea of thomas the slender engine combined with slendytubbies!

question about the game
Will the game still have Slender Tubbies characters?

Game Soundtrack

4 songs

Developers :

Code : Null (2024 AI, 2025 Me because i learned c# and unity)

Textures : Null, community (main Letroll6678 (2023-2025) , Manser AKA boyo (2024-2025) )

Composing : Null (2024-2025)

Ideas : Community but mainly me (always), SuperBonnieStudios (2023-2024 END)

AK47 Animations : Dughoo (2024)

Additional help : SuperBonnieStudios (2023-2024 END), Dughoo (2025).

OLD gamejolt thumbnail : Ulizalid (2025)

Other help : Sagulik (2023), Siwer (2022), aftobus2005 (2022).

Testing the game : dughoo (unknown year) .

Inspired by : Slendytubbies Growing tension, Slendytubbies The Devil Among us, Killing Floor

Awful 3d model of SuperBonnie's train : Cooldude446 (i forgot prob 2023-2024)

//////////// Для противогаза
Int, это целое число которое используется в CSharp (язык программирования этой игры), оно еще использует 4 байта (теперь я знаю почему чтобы сделать много кустард в ст3 надо ставить 4 байта), А float это с десятками там по типу 3.2 5.625 и тд короче но можно не парится и вставить число как в int, например там 5, ток оно будет теперь 5.0, ну и в нем тоже 4 байта. Надеюсь противогаз будет мной доволен
////////////

#fangame #horror #multiplayer #shooter



mature
Cartoon Violence
Fantasy Violence
Realistic Violence
Blood and Gore
Alcohol Reference

i want to make health value a float, because with integer there's some issues.

95 errors in player controller script...

1

And yes, the reason why this game isn't coming out is my obsession of content before and that i copied weird AI code. But i'm learning on my mistakes and in further games i won't do these things again.

I need to fully review and edit playercontrol script, because it was writted by chatgpt a long time before (2024) and now i know csharp so i can understand whats happening in there

again recoding fade system because i'm obsessed with beauty of code.

Things are getting better now. I understand where i did wrong things, and understand where to do code refactoring and optimization. Once i escape the hell of coding this game i'll start adding content.

Also, i'm close to finish the things about hit effects. The hardest part of it (code design) is not so hard now. Muzzle flashes are looking very good, sadly no one can see this. After these things i'll keep refactoring and finding artifacts in code.

I'm having a funny situation here.
Contact me here (discord) if you're still here and want to be new tester : nealeg0776_81249

About different bullet meshes, i don't think it's needed because bullets are a small feature of game that should have just different textures, It's gonna be just a cylinder.

I decided to optimize physic bullet system, now instead of using many bullet prefabs for different weapons, i'm using many textures in class for bullet for weapon. Like weapon name, bullet texture and upgrade level.