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What do you think?

Whoa! I can't wait for this one!

You are a genious! If you want my help to the artistic production, i'll be here!

I can make voices, sound effects with u and all support you want!

[email protected] - send me a message!

looks awesome

This looks amazing! #followedforlife

Looks like its gonna be a blast to play, I just hope I can get it for android.

Song of Iron is an adventure game where you take on a quest to find the lost gods and seek those upon whom you hold an oath of vengeance.

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Prepare to be met by a world set against you. In Song of Iron, man, monster and nature itself will try to stop you. Fight through it all in this gritty adventure where combat is intense, visceral and dangerous. Use bow, axe and shield to fight back but take care, weapons can be lost, arrows will run out and shields will be broken. With the blood of your ancestors and valor regained along the way you can fight on.

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Explore your ancient, and mysterious homeland as you journey through forests, into caves and climb mountains as you seek vengeance. Keep your eyes peeled, danger is all around you and when a fight is too big you may need to find a subtler way to pass foes.

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STORY

You are the last of your people that resembles the might of your ancestors. . Long ago the god’s abandoned them and their ancient kingdoms fell to ruin. Start your quest to find the gods to regain their favor and seek those upon whom you hold an oath of vengeance. For others arose and took the power your people lost, they hold it still.

ABOUT THE STUDIO

Escape is a solo-dev game development studio started by Joe Winter, a long time game artist and developer. Song of Iron is the first title by the new studio which seeks to bring unique, beautiful and rewarding games to people everywhere looking for a high quality escape.

#action #platformer #story #viking #battle #combat



teen
Intense Cartoon Violence
Fantasy Violence
Realistic Violence
Realistic Bloodshed

More work on enemy archers. They wait for an opening to fire, and don't like being to close so will try and reposition themselves of they are in danger.

Been doing a bunch of back end work to clean up the combat but wanted to show some new stuff!

-When drawing the bow the camera pulls back and pans in the direction you are aiming to give you a longer view.

-Bow can now be drawn and put away super fast!

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This week I was able to finally get in some new dynamic turns to help things feel more connected. The Berserker can now break your guard with his leap attack stopping the shield from being too OP.

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Hey everyone! Just wanted to jump in and share a new little combat clip.

I'm heads down working on the Item system right now. I have the first weapon variant in this clip. The double headed axe! Its a simple example for now but the system is working!