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Comments (8)

What do you think?

I'm coming out with a huge update that fixes several bugs that I missed and adds an intro sequence.

is this a 2 player game?

i loved it i can't wait for more!

Nice

Game Soundtrack

3 songs

NOTE: This game is not sure to be finished entirely, but a playable release build is now released. As of now, visual polish is low priority

After a rather unassuming errand request, two (Stick-figure) siblings wind up in a conflict far larger than themselves.

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At the moment, there is around 3 minutes of total gameplay. The story is now outlined, so the majority of story-related plans are finished.



teen
Cartoon Violence
Fantasy Violence
Animated Bloodshed
Mild Language
Crass Humor

I’m seeking more feedback and ideas (Also bug reports) for this game. Community involvement could become a large factor in the development, and that would be awesome.

...like a battle-only test that is the barebones gameplay only so that I can get a feel on how to make it more fun. If you are going to play these yet to release packages, please provide constructive criticism in the comments because that’s their point.

I plan on releasing a separate package for playtesters that contains basic battles or gameplay segments. This is so they can give feedback in a controlled environment and give advice for very specific things.

Last night, I started programming a technical rework of the battle system. This means that the final product will only be slightly more polished for now, but the code less messy and more easy to change and modify. Just getting this outta the way!

Gameplay mechanics and abilities will be tied to story in ways that I will not spoil.

Each ability will counter and be countered by another. Kind of like Rock Paper Scissors. The enemy will share some abilities with you, making it more challenging. However, the cliche of the constantly healing enemy will be avoided.

The most central gameplay mechanic is the attack pattern of the enemy. Patterns will get longer and harder to counter as the game progresses, and the player can identify a flaw in the strategy of their opponent.

Expect more exciting gameplay when the story advances a bit. The learning curve of a game should always start really easy, and only get more complex from there. The basic attack pattern of the first enemy represents an important gameplay mechanic.

Providing feedback and reporting bugs will really help me, because playtesting is something I desperately need in such an early and influential stage of development.

Most of the things I say in this devlog shouldn’t be taken as concrete. Only a couple days ago I wasn’t sure if I was gonna advance the story of improve the battle system.