views
2.7k
likes
8

Comments (18)

What do you think?

Soooo, yea. If you guys want to comment here, comment. Don't be shy. Unless you are shy...then I guess go make a friend.

AWESOME

What game engine do you use

i dont know what to say to the game really i dont my computer cant hadle it awesomeness

Quick question before I try the game: is it a "so bad it's so good" game (so it is actually meant to be bad) or is it a well built game with good mechanics?
I'm not saying that it is bad, since as I said, I haven't tried the game, but since it is inspired from TABS (which is a So bad it's so good) then I just wanna know before I try it, so I can judge it from a certain point of view.

An action strategy game where you spawn waves of soldiers from eras from any time in eternity (see what I did there) to fight the enemy, while playing as one of the soldiers yourself.

IMPORTANT NOTE!!! READ BEFORE YOU CLICK AWAY!!! This game is NOT a TABS or Ancient Warfare 2 clone. The placing of units is similar to those games, but this game is wave based, meaning that you spawn characters in waves during the actual gameplay. This creates entirely different strategies as well as much more intense gameplay than either TABS or AncientWarfare2.

I will post updates to the devlog daily at around 8 PM EST to talk about updates on the game.

Support us here: paypal.me/StormSmashEntertainm

I am very open for suggestions on improvements and expansions on the game, so feel free to comment what you would like to see. I will try my best to answer as many comments as possible as quickly as possible.

Thanks for reading this far. If for some reason you were this patient to read all the way down here before you followed, I highly suggest doing that now. Otherwise, this would have been a waste of your time. Or not. Maybe you REALLY like to read. I don't judge.

I'm really excited about this game, and I thank you for any support you give to it, whether it comes in the form of monetary support or just following this game.

Inspiration:
Totally Accurate Battle Simulator: This inspired the placing of units on a grid with different types of units from many different times zones.
Star Wars Battlefront II: The fact that you could play as one of the soliders in the campaign was always fascinating to me. I want to make this game to try and recreate that feeling. It also takes inspiration from the taking of bases to win the game.

Visit us elsewhere:
Support us with PayPal: paypal.me/StormSmashEntertainm
Facebook
https://www.facebook.com/StormSmash-Entertainment-105747896595644/
Twitter
https://twitter.com/S70RMSMASH
Patreon:
https://www.patreon.com/user?u=4791624
Nog's YouTube channel:
https://www.youtube.com/channel/UCyCSJ19Z7bZyCxF96U41dfA
YouTube official channel:
https://www.youtube.com/channel/UCwhwekfwVvZajmJUQc9yR0w
#action



teen
Cartoon Violence
Fantasy Violence
Realistic Violence
Animated Bloodshed
Alcohol Reference
Drug Reference
Tobacco Reference
Mild Language
Comical Shenanigans

Player Character Animation

Cooler punching

Cooler and less awkward punching animation.

Concept punching

Sorry for the long time away from updating, I’ve been sick for a couple of days. Here’s a concept punching animation.

Ai follow

The Ai will now follow the enemy player and other enemy Ai. And yes, I haven’t added a fight animation yet so its creepy as heck.

Ai Master Control

Sorry for the late post, but I have a major update on the Ai, there is now an Ai auto spawn, that decides whether to attack other bases or defend its own base. See the gif. :)

Ai Control

Idle

The idle animation for the Ai character.

YouTube
https://www.youtube.com/watch?v=hNtLxv9pULk
youtube.com
YouTube
https://www.youtube.com/watch?v=fBPp_oFMu34
youtube.com

MODEL

I decided to go with the very simple model aesthetic, like my predecessors. Yes they’re rigged and ready to go. No, I’m not going to use that gun for the final game.