Comments (12)
Overall it was a huge improvement the 1.7 but i want to give some feedback in some topics:
left wing trench feels way worse than the right wing, maybe its a map design problem because ammo boxes are in the right
beds don't look like beds
there are some graphic background layers than don't look very good
in the bottom left side there is a corridor that its smaller than the others one
In day 2/3 Ellis repeats a paragraph in the dialogue but im not sure
In day 3/4 there is a game breaking problem with the dialogue of Ellis
Besides of that i really like the sprint animation of the main protagonist but it feels like you are way too fast, and when you change directions (from right to left or left to right) maybe he could do an animation like in Mario paper when he changes directions.
Very interesting perspective for a game, good gameplay actions. I see high potential in this game
Weyri Kud
This is a comment dedicated to Version 1.8.4
Compared to Version 1.7, the game feels more approachable, the art style feels much improved, probably in part due to lighting.
The good
The addition of tutorial to the game is welcomed, though it would be better if the game could pause when the tutorial show.
The trench now feels more complete and tangible. The restock cabinet now also looks like one
The letter from the commander is a good addition to the game and provide a pretty good "world-building" or at least giving context to what we are doing in the game
The bad
The dialogue could use some work, Trench boy personalities (yes, -ies) vary depending on who he is talking to. Dialogue system also sometimes bugs out, screen moving somewhere else rather than focusing on the dialogue.
Spelling errors, in general, should be checked as it really breaks the experience that players might have.
The ugly
Allies sometimes respawn inside the ground, grenades are also kinda inconsistent in its frequency and what caused it.
I've already finished the game and still don't know who we are fighting, lol
The gameplay feels kinda boring.
But don't let it bog you down too much, the game has improved a lot since 1.7, looking forward to the next version.
The overall concept of the game is good. The only major problem I had while playing through the game is the steepness of the learning curve. For new players, the first few rounds is overwhelming in terms of tasks presented. Reducing the tasks for the first few rounds could really help.
This game is a project for our university's game development class.
Trench Boy is a management and strategy game with war theme, putting the player onto the role of a soldier who is incapable of fighting and has the sole purpose of aiding his allies in combat against the enemy onslaught.
The Boy (player) have to carry ammo box and med kits around the trench and give them out to his allies to help them fight off waves of enemies. When his allies are wounded, the Boy will have to carry them back to get treatment or he will lost them forever, making the following day harder as there are less people defending the trench.
During night time, there will be no combat and the Boy can walk around the trench and talk to his allies to get to know them. There are many kind of people who are stuck here together. Some of them have interesting stories to tell, some of them want to be your friend, some of them will guide the Boy.
The survival of these people lies in your hand as the support unit of squadron, Trench Boy.
[Control]
WASD -- Character movement
Space Bar -- Contextual button
Holding Space Bar near a box will pick up box from the ground.
Press spacebar again to put it down.Tapping it near a box will pick up packet from the box
Tapping it near an ally will give selected item in inventory to ally.
Pressing Space Bar at the shelf while holding a box will refill it
E -- Switch selected item in inventory
Q -- Discard selected item in inventory