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What do you think?

dawg fix your phone guy

I just beat the demo!

also this game is awesome!

Saw that other comment (yknow, the one thats probably above me as of writing this on Hot) and I think I might have a few idea on how to make the existing tasks a bit harder.

1: I'd suggest having Rob be active earlier in the night, or even just at the start of it. Make Hopson and Barbara a bit faster (Not too much now, this is just the first task) and maybe also make the pipes a take smidge longer to do their thing. I'd also suggest something to happen once you're halfway through like in the third one, since it's just a little weird how, so far, there's only one task where that happens.

Also, just for some QoL changes, how about making the hitbox for the valve not the valve object itself, but a circle that's the same size and position as it? Just suggesting this since the holes in it make it stop tightening/loosening. Also maybe a sound cue once you're done tightening.

2: I'll be honest, you might need to overhaul this one entirely. It's honestly WAY simpler than 1, not to mention how it's pretty much just Night 2 of BNC Classic with one more mechanic. There's really not much to expand on at all with this one.

3: Unless you made the hitbox for Marvick smaller than I thought up close, I'd suggest having that be first and the far away be second, minus the eye color mechanic, of course. Speaking of that, try making the eye color independent of the position. Maybe have Mia bang on the door a bit longer and have the colors for the orders mix up halfway through. (Colors don't match, but symbol does.)

And that should be all! Oh, and remember the whole sound cue debacle from my last comment? Well, I kinda overlooked Rob; remove his as well.

I mean, unless you're planning on making him lightning-fast later. I dunno.

honest review:

i give the demo a 5.5/10.

my reasoning for this is because the game seems to be trying to hard in certain aspects as well as having a ton of unnecessary content like sounds and the sort. why is there a sound cue for everything? and why is the alarm for electricity so loud? it removes a lot the difficulty the game seems to be going for.

my other problem is the art style. it looks really weird in some parts and lacks depth and detail. everything seems too flat to me, or maybe i’m being too critical. the entire game definitely needs another layer of physical darkness and maybe some simple shading, but that’s just me.

another problem i have is the tasks. they’re boring and lack difficulty. i was hoping they would be a tad more difficult (but not the bullshit awwj does with its tasks obviously) but they just seem way too easy, especially because literally everything is explained. i would give suggestions but i have no idea how to improve something like this.

overall, the game just isn’t that great in my opinion. i can definitely see what you’re going for, but it’s lacking in the aspects i mentioned above, and there are some clear flaws, too. hopefully you can understand what i’m trying to say here and use this review to improve the game as you see fit.

I like how task 2 is the baby's nightmare circus minigame this game is really good I also stumbled across a bug where the timer would break and the night would basically never end like the clock would glitch out.

KEEP IN MIND THAT THIS GAME IS STILL BEING WORKED ON, AND ANYTHING YOU FIND IN BOTH DEMOS IS NOT FINAL.

story.png

You're an average man, Benjamin Smith, looking for a job. One day, in 2018, you read the newspaper and find something related to Mia's Restaurant, a place where Mia and her gang entertain kids and grown-ups alike. The restaurant is currently looking for someone to be a night guard to watch over the place. Your job: watch over the building from 12 to 7 AM. Simple, right?

However, things at the restaurant are not as they seem. Mia and her friends have a strange tendency to wander around the building at night, and for some odd reason, will kill anyone who attempts to enter the building after hours. And that includes you. Now, you'll have to survive five whole nights defending yourself from them.

features_new.png
  • 5+ Nights of Gameplay

  • Post-Night Tasks!

  • An interesting-ish cast of characters

  • A story ig

  • Cutscenes!

  • Custom Night

  • Voice Acting! :D

voice_acting.png
credits_game.png

Inspired By:

Five Nights at Freddy's by Scott Cawthon

Five Nights at Yoshi's by @jeb_yoshi

A Week with Javier by @J4V759D3V

Note that this is a NON-PROFIT game.

#fnaf #fangame #horror #pointnclick #survival #strategy



teen
Mild Cartoon Violence
Blood and Gore
Mild Language
Comical Shenanigans

I have no idea what to post so here's Mia thinking

COMPLETION AS OF NOW:

- Office: 100%

- Cameras: 100%

- Characters: 33%

- Tasks: 40%

- Cutscenes: ???%

- Extras: 0%

- Custom Night: 0%

- Minigames: 0%

Planning to release fwnam as a fnaf-INSPIRED game now and not a fangame

The difference between the two isn't exactly easy to notice but it's there

Anyways tenth grade is coming a

Version 0.1.5 Patch

yet again I left in the warning skip lmaoooooo i want to fucking kill myse-

Version 0.1.4 Patch

Apparently, while fixing the toolbox for Task 1, I went with a quick solution and accidentally made it worse. It SHOULD work properly now.

Okay, ONE MORE PATCH for the demo.

Version 0.1.3 Patch

Changes:

- Fixed the toolbox in Task 1 being weird.

Version 0.1.2 Patch

Changes:

- The warning portion isn't immediately skipped this time, an oversight I left in from the previous patch.

Also, from this point on, any bug reports made will be addressed in the final version of FWNaM.

V0.1.1 PATCH

- TRIED to fix some bugs (they weren't showing up for me and they worked perfectly fine before)

- Fixed a hidden visual issue or two

i swear if i get one more bug report about the in game clock

The three bug reports the demo has received so far have all said something about the in-game timer glitching like wtf is going on I swear to God I fucking patched that before I released the demo now I gotta patch it again a