APICO is a laid-back beekeeping sim game about breeding, collecting, & conserving bees!
Leave your boring city job behind to return to your family home in Port APICO and get back to your beekeeping roots.
Set in a series of lush environments, APICO uniquely combines resource gathering, biology, and beekeeping minigames, taking ideas from a mix of real-life and fantasy apiculture & floriculture.
On your journey you'll rediscover lost species, cross-breed new bees, and help repopulate the islands.
Live out your wildest beekeeping fantasies – sting free!
Unique crafting & beekeeping minigames that drive gameplay progression
Cross-breed different bees to discover over 30 new species
Make and sell honey, Apicola, and other beekeeping products
Repopulate lost species and release them back into the wild
Multiple biomes to explore, each with their own unique bee species
Uncover the forgotten secrets of the APICO islands
Play together with friends in 4 player online co-op!
APICO is being created by the TNgineers, two brothers - Ell & Jamie, inspired by their love of casual and crafting games.
They wanted to make something relaxing, intriguing, and semi-educational (just don't think about the magical bees). Ell builds nice things and Jamie makes sure he breaks them.
Bees are integral to our gameplay, as they are to our real-world ecosystem.
We want to promote bee conservation and will be donating a portion of sales towards national and international beekeeping charities.
You can also find other ways to help do you part on our website.
We post regular updates of our development progress on both Twitter and Discord as well as important announcements, stupid GIFs, cute pics of bees - what more could you want?
#casual #simulation #easy #beekeeping #other #multiplayer #retro
There wasn't too much to add this time when redoing the map, but we did take the time to add the cutest lil map markers you ever did see! 😍
Full devlog 🔽
https://www.guilded.gg/TNgineers/blog/APICO-Devlog/Check-The-Map
Adding back our world generation was much quicker than expected, and with Gamemaker tilesets we could design & add structures like the town much more easily! 🏘️
Full devlog 🔽
https://www.guilded.gg/TNgineers/blog/APICO-Devlog/World-Generat…
Once we had played with shaders, we couldn't stop ourselves seeing what else we could do! We spent a bunch of time making water reflections and woo boy was it worth it!
Full devlog 🔽
https://www.guilded.gg/TNgineers/blog/APICO-Devlog/Reflections
Several handfuls of aspirin later and we got shaders working to make our lighting more interesting! Channelling those Pokemon Gold vibess
Full devlog 🔽
https://www.guilded.gg/TNgineers/blog/APICO-Devlog/Shed-Some-Lig…
Thankfully adding back our tile system to APICO was a breeze! Praise the Hivemother for GM2 tilesets + animated tiles.
Read more on our devlog:
https://www.guilded.gg/TNgineers/blog/APICO-Devlog/A-Night-On-Th…
During the game engine move we've taken the time to try and add lots of little UX tweaks and polish!
Here's a few things we've added recently..
https://www.guilded.gg/TNgineers/blog/APICO-Devlog/The-Little-Th…
We've moved our community over to Guilded! Now we've got forums, bees, devlogs, event calenders, bees - you name it we've got it (except wasps, don't even DARE bring that up)
Catch ya there!
https://www.guilded.gg/TNgineers
We've just uploaded a new version of the demo (2.2) that fixes a few little bugs (not the good kind) - check the Discord for full changelogs!
We did a dev stream on the weekend where we talked about the updated demo, all the current Alpha features, and all the plans for the future!
You can catch it over on our Twitch: