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ALPHA - A Very Hard Boss Fight Runner 2
Version: 0.5.3about 1 year ago
This is just a very early version of the game, things are 100% Likely to change
STILL IN PROGRESS!
#action #platformer #fangame #bryant
Mild Cartoon Violence
Mild Fantasy Violence
Alcohol Use
Drug Reference
Comical Shenanigans

I forgot how weirdly I made the slopes display their tiles

Last post streak for the day
I’m switching the max width of the level from 6 to 7, even for one tile extra it gives a lot more room to run around with, and it’ll be a lot easier to divide sections up, even if it’s uneven but I think it might be a benefit

Like I've said before I'm also still working on this
Just added a small thing for level textures that will help me a lot later in the future

Is it a good thing when you as the game creator can make up a challenge for your game that you know will bring nothing but pure pain and suffering to the people attempting it
So uhh yeah about shadows-
They make it lag, by a somewhat big amount, it’s probably because each shadow is its own clone tied to another object, I’m probably gonna have to do some wizardry stuff to deal with this

Even tho they're not visible yet, I'm working on Object Shadows, they've been needing to get done for a while
For what I'm doing they're gonna be REALLY important
Also Balloons cuz why not and I need something to test it with
I really wanna work on wall running when I’m done with this whole directed graph fiasco, and just ending the whole sorting saga as a whole
Yeah I’m doing wall running

We possibly might be back ?
soon ?
I’m gonna try to see if I can get back to this next week
Just wanted to have this week for blender for fun but I gotta get to cresting the depth sort