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A story about Pete, a lonely guy, living in small town of Paradisland, who one day finds himself in the centre of zombie apocalypse. What turned Pete's hometown into a bloodbath? What's going on in Paradisland Parasite Reasearch Lab? And most important - how could Pete get out alive, before his brain gets mashed and eaten by a horde of hungry zombies? The game will involve getting through cadaver-filled town, scavenging for resources, witnessing horrible experiments in the Lab, deafeating the infection and listening to some good jazz.
Graphics: The game will be a pixelated andventure with view from above, poorly drawn bloodshed and overresized distorted horrible textures. Basically, design is very simple.
Controls (These will be in demo):
Z - Interaction such as chopping trees, breaking rocks, working with worktable etc.
X - Closing worktable menu, hud etc
C - Opening hud
LMB - Shooting (bullets go oneshot hell yeah), using tools in general
A W S D - Moving around ¯\_(ツ)_/¯
Numpad (1 to 5): Changing weapons and tools:
1 - Pistol
2 - Axe
3 - Flamethrower (you will get it later in the game)
4 - Secret weapon)
5 - Chainsaw
V - Acces to skill tree
About dev: I have no fucking experience in game development, that also means that I'll work on Cadaver Island more than year and probably will go on "hiatus" for some time. And yeah, game will come out shitty and halfly unplayeble. #rpg #action #adventure #shooter #horror