Comments (24)
Its funny.
i very much enjoyed this game as i am a fan of rogue like and ninja like games, on sugestion is destructable props, like a woodent wall,
it could be used in two ways:
as a barrier, that room has the last gold bu i need that bomb over there to get in.
i need to blow up that person but if i do i will destroy that wall and let the 3 people in there out.
anyway great game, 4/5
Late comment but anyways, the game looks good!
I have to admit that I don't like how character moves in dungeons, feels like he's bound by something. With 3D graphics like this, I was hoping he could move more freely
Anyways, great work creating randomized world + its content
My suggestion is to add blind enemy (who doesn't care where player is) which moves in certain pattern either back and forth, bouncing off wall or patrols in defined path. This enemy moves with double speed of player's forcing player to move out of its way ;)
It was a lot harder this time around. (as opposed to your BGMC entry)
Something I noticed during the later levels was the gold bars would spawn behind the obstacles. Don't remember which level I was on when I died, but there were no gold bars in plain sight. The level before that, one was spawned behind a short wall, was easy to miss!
I'd give it another go, but I wouldn't want to flood your leaderboards. 5/5!
Please, add graphics settings and make mouse visible at the menu. This will make it more fun to play. Also, I'd like to play in windowed mode due to some fulscreen problems in Linux(independent from graphics drivers, exists as long as I have used Linux and not fully fixed yet. May be also fulscreen method that Blender uses uncompabilities with Linux).
The goal is simple, get in to that ruined temple and ninja all the loot as fast as you can! But die even once and you're back to level 1.
You can choose WASD, arrow keys or NumPad for controls.
Use space to drop a bomb (if you've got one!)
Use control to use a smoke bomb and get out of danger fast.
Press "m" at any time to turn the music on and off.
A game made for the Blender Game Making Challenge # 16. It was made in a week, and a few extra things were added afterwards.
Levels up to twenty and then randomly selected levels to play again. the level counter is then unlimited, get to level 1000 if you want! :)
It's kind of a roguelike game, so randomly generated levels, permadeath and grid based movement are all par for the course.
FEATURES:
Random level layout.
5 kinds of enemies, each with their own speed, alertness and special features.
Two types of bomb pickups.
20 levels + replays to infinity!
Two kinds of powerups, super speed and invincibility.
4 tilesets.
Custom controls, choose 1 of 3 setups.
Small download size.
Handpainted textures.
Some Random music tracks from autotracker.py
You don't have to use violence to win!
#arcade