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Comments (9)

What do you think?

Avast flags this as a virus or trojan. Is there something unusual included with the game file? Or is the file itself an unusual format? Everyone else seems to have played it without trouble.

The game is solid and fun. My main problem was that it didn't really seem possible to lose by not having any more possible moves. A nice feature would also be sound and music, as that would especially make it more "immersive".
Sometimes I experienced lag, but that was only when I changed from another window and back. The game ran smoothly all other time and I never saw any glitches or bugs. I disliked the round end message design, but that's because it didn't fit with the game design/style. In addition, I have to agree with Zack that some in-game instructions would be helpful.
Another feature that would be pretty nice is where the player can choose the size of the cube. :P 99x99x99 cube would totally be fun. All in all, a solid 3/5.

The game engine itself is very nice, however, I just couldn't get into the gameplay. The graphics were good, but could use some work. If the game had sound effects and music, I think I would have enjoyed it more.

Instructions inside of the game would have been good, even though you incuded a readme file.

Some more additions and features would make this game more enjoyable, but I don't like puzzly games like this, sorry.

Thanks for good review, YellowAfterlife ! Concerning your remarks:
1) Right now it’s just impossible to check wheel rotation in Xors3D due to input glitch (MouseZSpeed always returning zero). Horizontal rotation, however, still could be done with wheel – just press it and move mouse.
2) Heh, one of my friends already requested cubes with Pokemons). Anyways: skinning feature is already planned for sequel, which would be called something like [*]-Jongg, cause current [D] part is going here from [D]ices.
3) Music is already planned for sequel, but thanks for hint anyways: I actually got my own composer, yet some fresh tracks would help too.

P.S. You’re quite good at skinning things, I would note that).

Nice game actually.
You have a great 'core engine', but casual elements could use some improvements.
Gameplay) the game itself is very nice and is not hard to play (obviosly). When re-playing to write this, I ended up playing 8x8x8 cube. Everything that was visible, worked good. The only thing that I could complain, was camera rotation. Here, I expected possibility to rotate the view, using mouse wheel, and camera smoothing. (made a example, located http://www.mediafire.com/download.php?qg30mzqjmzj )
Graphics) graphics were simple and fitting, but not really in my taste. I suggset adding a optional setting to have the dices looks like made of dark glass, with glowing colored symbols instead of numbers (I think that picking 6 different symbols would not be hard). It would look like http://cdn.solidfiles.net/i/eRlv.png (a poor attempt to edit the game, without compiling the source).
Music) even several loops from newgrounds would do the trick. Try searching for tracks like "Rawrthaas - time of your life".
Overall) This game is good and would work for it's original purpose (I did read some comments in the src :), but to get attention on indie, it neeeds some tweaks and additions.
Well. I think that's all I planned to say & show.

â– â– â–  Sum â– â– â– 
[D]-Jongg is an experimental 3D puzzle game prototype, written in ~3 days as self-imposed challenge. It entrusts player with rather important task of dismantling giant space cube by removing matching pairs. Mostly reported as casual.

Check full sources @ https://github.com/Guevara-chan/D-Jongg/
...Or try latest dev. build in project's [DropBox]


â– â– â–  Featurae â– â– â– 

  • Shader-powered visual FX to make your body ready.

  • Three-state playfield volume selector to test your spirit.

  • Scientifically-correct cosmic silence to enlighten your mind.

  • XCopy-based installation. Just because I support that concept so hard.

  • DirectX automatical updater. To be sure, you know.


â– â– â–  Requirements (tested) â– â– â– 
Proc. Unit >= Pentium IV, 2.0GHz
R.A.M. >= 2.0GB
Hard Drive >= 6MB
GCard: Radeon 9550+
Tech: DX9, WinXP+, Pixel Shaders 2.0.


â– â– â–  Reassembling â– â– â– 
[D]Jongg is written completely in PureBasic v4.40, though compatible with 5.2x (LTS).
It relies on Xors3D abandonware engine, which is bundled here as pre-patched DLL.
To compile project just use 'Main.pb' as root sourcefile.
#puzzle



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