Comments (40)
Hello bro i am stripingpixel in Instagram and i am going play game tody.
My first video on this great game (in French). Let me know if you want me to change anything in the way I display your game. Thanks again for this great game that shows so much potential, can't wait for the next Alpha!
https://youtu.be/XZF4Z1Yb9J0
I found another little bug: when restarting here, only 1 eye appears instead of 2, which make it impossible to go further.
Its been ages, but I just wanted to let you know I included your game in my Jams Favorites article!
Hi! I've played through "Deff" and really liked it! I don't know if it is only a demo and there's gonna be more development of levels and such or it's the final "game-jammed" thing. In any case, I wanna say just a few words about my experience with it.
Deff is a little quirky 2d action platformer with an awesome pixel art-style. The main plot point to this game is that you're trying to fight some "mafia" that goes after reapers but you have a legs problem so you're in a wheelchair. Sounds rad already, doesn't it? You've got 99 problems but those punks ain't one, amirite? xD
The whole game's based on an interesting mechanic: you dash towards different gongs that give you different boosts to go faster and traverse obstacles. Same goes to enemies. But instead of just scratching them, you reap them with your trusty scythe.
And it all comes with a pumping music!
There was a bug that I spotted: sometimes when you dash towards an enemy, Deff dashes to it and does a wiggle around it if you don't press any keys. In some cases pressing an action button doesn't throw him off of his jittery state.
All n' all, just try out "Deff" for yourself. I hope to see more stages and a continuation of this little deadly adventure.
I did a video on "Deff" if you wanna see a live reaction to the game:
You play as Deff, a death that was the target of an assassination attempt, for your bad luck Deff was paraplegic ... but it will not stay that way
Give Dash to get around by, cut off your enemies and consume the icy plate of revenge once and for all
Bruno Mossolin - Art, Animations, Code
Black Briza - Music, SFX https://soundcloud.com/black-brisa
Lucas Raposo -scenary art, Level design
Commands:
Keyboard
A = Left
D = Right
Mouse left button click = Dash
Space = Power up (when unlocked)
Gamepad
A,RT = dash
Left analógico = Dash aim
LT = Power up
click on illuminated objects and enemies to give dash (only when out of the shadow)
Comment, give feedback and report any bug here in the comments below