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Dodge The Wall is inspired by the gameshow where contestant dodge a wall to not fall to the water pit and lose



all-ages

DevLog #34

This week we make a early prototype for the game! It has the core mechanics implemented such as collisions and player movement but lack of supporting mechanics that's gonna be implemented soon! We are excited for the progress of our game!

DevLog #33

This week our team worked hard on improving the already implemented player model prototype. We aim to improve the model by polishing it and make sure that it is low poly enough to not lag lower end phones!

#indie #holeinawall #gamedev

DevLog #32

This week in the development we added wall collision with player. At the current version when the stick figures come in contact with the wall the player will collapse indicating a collision has happened. We are excited with the progress so far

DevLog #31

This past few weeks we have been busy importing the model into unity and refining it, and also improving framerates when the wall is generated. We also fixed all the issues the wall have on collision detection.

#indie #gamedex #holeinawall

DevLog #30

This week we look to improve our character model shading and lighting. As shown in the screenshot we still tweak some settings and choose the right material to use. On the other hand, the wall still need some bug fixing. #indie #gamedev #hiaw