Comments (34)
Handles really smooth, and I love the papercraft aesthetic :)
Hi i would like the copy it is me Niic Life From Youtube hope it does well
I can say that this game was really funny! I really liked the graphic because it seemed just paper, but I feel like there has been a lot of work behind it! I did a little LP about this, despite I played the version immediately before the last update (kind of a bummer xD): https://www.youtube.com/watch?v=F93HZD0rA6w
Wonderful game, reminds Froggers!
Hahahah this game is so funny, it remebers me to crossy road style but longer, very nice game ;), keep up the good work
Duck n' Dodge!
Is a hopper inspired by classic Atari games and modern endless runners. Race to the end while avoiding bullets, blades, and bad guys.
Now with Challenge mode. See how fast you can beat the weekly challenge levels. But don't move to hastily, you only have 3 lives.
The enemies are:
Randy - who moves around randomly.
Chasey - that will chase you down.
Movey - Walks along a set path.
Note:
For copyright reasons we've changed the name of the game from Just duck it!
This is a very early build of the game.
Expect things not to work perfectly, some levels to be too hard or easy.
The game is constantly being updated with new features and characters.
We love constructive feedback! If you like anything, let us know so we can put more of that in. If there is thing we can do better let us know and we will include it in a future version.
If your interested in knowing when we release major builds, join our *mailing list.
3.05 Changes:
Added powerups to the game
Powerups are bought and then spawn in the level you're playing on
Reformatted the unlock screen for both skins and powerups
Added a few more pre-made levels
Changed and added labels into the Level Designer so it's not as confusing
Added icons to the level designer biomes
Moved the test level button outside of the level designer menu
Fixes:
Fixed a problem where too many trees would spawn on woodland zone maps
Made the cursor only hide when playing the game, not on menus
Fixed an issue in level creation where enemies and logs would not properly follow paths
Changed the victory tape color because it was white and was hidden when playing a snow level
A few preformance issues
Sometimes a generated level would be bare bones and not contain much
Other various little fixes to get powerups working
#platformer