Game Soundtrack
327 Genocide runs have passed. The human Frisk grows ever stronger with each route, and has taken over Chara completely. Papyrus has been powerless to stop them, his memory fading with each reset. Suddenly it all comes back.
Papyrus goes insane after remembering every single route and decides to put a stop to this madness once and for all. But to do so, he must kill his friends before the human ever reaches them. If he is to be strong enough, he has to grind for LV.
After all, you can't destroy a monster without becoming one first... can you?
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GAME DEVELOPMENT POSTPONED PERMANENTLY:
Hey guys, Blue here, thank you for taking the time to check out what is still left on this page.
DustSwap will likely never be completed, I did not know how to lead a team properly at the time of this games development and so the project fell apart. I do not have the coding, spriting or animating experience to complete this project on my own. As of typing this, there exist a number of alternate takes on DustSwap you may find joy in instead.
If you're looking for an experienced musician (refer to my YouTube: Kai Stone) and are serious about taking up the mantle of this project, hit me up.
Thank you again for the people who took a chance on this and for Evan Streblow, the creator of Dusttale (the game), for his kindness in encouraging me with this project.
(Above Art by the awesome @JMaster209 )
(Page Header by the incredibly talented @iAbokai )
(Final Show v1 made by the cool @DAIG-BRO65 )
Hi everyone, quick question - Would you prefer coloured sprites in the battles or the classic style (black/white)
Either way, the eyes will still be coloured, but i was wondering what you guys thought. Thanks!
(Sprites made by @COOLSKELETON95COOLESTDUDE )