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Comments (24)

What do you think?

This looks and sounds really cool. It reminds me of Off, if you are familiar with that game.

What the what!?! The game was published 2017 but theres a comment posted in 2016

Intresting.

This is a very good game so far. It has that great Yume Nikki feeling, and I like that.

How to open >.>

Game Soundtrack

3 songs

Playground
 

The downloadable build does NOT contain the Runtime Package, which is necessary in order to play the game. If you don't have it, please retrieve the 2003 version yourself here: http://www.rpgmakerweb.com/download/additional/run-time-packages

_fade is a puzzle-adventure game focused on the exploration of a surreal inner world, featuring three vast areas concealing untold secrets and mysteries. The main playable character, a shadow with no identity, must journey through these scenarios and find out what lies deep within.

This experience is envisioned as the first of a greater story arc, following the evolution of this entity from a featureless shadow to a more complex, ascended being. The player's task would be to guide this creature throughout his fragmented inner world and solve various puzzles to "reconstruct" the oneiric dimension. Since the experience is meant to be atmospheric other than a symbolic introduction to the story arc, there is no real plot other than what the player experiences through their interactions.

What the experience currently has:

  • Three major explorable areas featuring various surreal thematically linked sub-sections

  • Immersing soundscapes and ambiances to enrich the game atmosphere

  • Custom pixel art graphics reminiscent of the 16-bit era

  • An ever-changing world depending on player choices

_fade complete soundtrack available here: https://forgottendawn-vgm.bandcamp.com/album/fade-prototype-complete-ost

Development cycle: 2014/16


Quick FAQ

Q: Is this a finished game?
A: You may consider this as a finished prototype, meaning it's only a part of the idea behind it.

Q: Wait, how long has this game been here?
A: It's been effectively in the works since 2014. I've stopped developing it at some point around 2016, even though I kept writing new ideas for the concept.

Q: Why have you stopped developing it?
A: I had and still have other projects in mind. I'm giving priority to smaller concepts mostly due to time constraints. Since _fade is still an important project for me, I thought it would be best to save this project for the future and rework it from scratch.

Q: Will this game be remade on another engine?
A: Most likely, yes. Probably RPG Maker MV or even Unity, depending on how things will go in the future.
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