Comments (7)
I can see this game becoming a good one when it comes out. Just one thing. The turning. it needs to be faster so you can be fast to close the doors and flash Chaser when he is there. Other then that the demo was good.
this shows a lot of interesting potential for the mechanics and I'm incredibly excited to see how this progresses keep up the amazing work
Hi, I would like to ask you do you need help with this wonderful and amazing game?
Game Soundtrack
After the tragic events that took place at Freddy Fazbear's Pizza during the last two decades, Dr. Phineas Taggart has crossed the entire country to find any remaining animatronics or objects that happened to be present in a Freddy's restaurant during that period.
Once cleaned and somewhat fixed, he brought all of them to his lab to conduct his expriments on human emotions. As he had supposed to, the irrepressible pain of agony can infuse an object to the point of giving it a faded part of the consciouness that agonized in the first place.
Forever in pain, the lost souls cannot rest and feel the same agony every second of their afterlife. The only thing is that Dr. Taggart has not fully realized the extent of their suffering yet.
Unfortunately, Dr. Taggart has hired YOU to monitor his lab/warehouse at nighttime. Now YOU are the one who will have to deal with all these hellbent robots...
In Fazbear Frights: The Agonizing Ones (FF:TAO for short), you will encounter animatronics from the Fazbear Frights novels 1 to 4 as they have been gathered by your employer.
FF:TAO aims to recreate a similar experience to the original Five Nights at Freddy's game, so you will find your trusty doors, lights, and cameras. However, new mechanics are introduced, to make the game its own original experience. As robust as those doors may be, some strong animatronic jaws might be too much for them. to handle..
In FF:TAO, you can also turn the power off in each individual room to save a little bit of power, as well as interact with certain animatronics!
Five Nights at Freddy's belongs to Mr. Scott Cawthon (#thankyouscott)
Inspired by the Fazbear Frights novels 1 to 4 written by Scott Cawthon, Elley Cooper, Andrea Waggener, Carly Anne West and Kelley Parra.
The soundtrack that you can find on the game page was composed by Aspin:
https://www.youtube.com/channel/UC0j8hUZjB2u5vLkLo32U_Yw
3D models credits:
Spring Bonnie model by Thudner: https://www.deviantart.com/thudner
Eleanor model by ludomcraft: https://www.deviantart.com/ludomcraft
Funtime Freddy, Minireenas models by:
jorjimodels: https://www.deviantart.com/jorjimodels
GamesProduction: https://www.deviantart.com/gamesproduction
ItzMattq: https://www.deviantart.com/jullywix
blaiiro: https://www.deviantart.com/blaiiro
Ported to Blender 2.8 by Zaki: https://www.deviantart.com/patrykpl24 (https://twitter.com/fake_patrykzx)
Fetch model by:
Lukasz: https://twitter.com/LukaszBorges
Ported to Blender 2.8 by GeoPro07: https://www.deviantart.com/geopro07
Lonely Freddy, Plushtrap, Ella models by TheCrowdedOne: https://www.deviantart.com/thecrowdedone
Foxy model by:
TeamVR (model fixes and first SFM port): Couldn't find a proper link I'm sorry, please let me know if you have one
RynFox (Endo and textures): https://www.deviantart.com/rynfox
Thudner (initial Blender port): https://www.deviantart.com/thudner
Ported to Blender 2.8 by Zaki: https://www.deviantart.com/patrykpl24 (https://twitter.com/fake_patrykzx)
The HACKED font was created by David Libeau and is available at http://bit.ly/WatchDogsFont. More work from David at http://DavidLibeau.fr
Massive thanks to all of them, the game would not have been possible without all of their hard work!