Comments (36)
the music is so good!
I was litarely crying at the end
absolutely immaculate, this game is incredibly well done it must have been a pain in the but to make, beat the game today and it was a blast the whole way through, when I saw the changes begin it was crazy, it was like I was experiencing ff4 all over again, except in a way more dark and sad way, as someone who beat ff4 and after years before this and loved both(yes I liked after years) I can say this is nothing less than a masterpiece, i'll give it a Ultima spell and Real knife out of ten, I wonder how an after years version of this concept would be like especially since most of the cast in this timeline is dead... hmmm maybe some day
9999999999999999999999999999999999999999999999999999999999999/10
No words to describe this master piece
this is a awesome game ive been playing it for the last week now i did however come across one glitch and had to start over but as long as i dont grab a chocobo it walked around by itself lol and couldnt control the character so i started over with out the chocobo and had no problem playing heading towards damacam after mist awesome game 5 star play better then the snes version i love the new skills
Everyone knows the story of Final Fantasy IV by now. Yet, I've always wondered what if things had gone a different way? What if, say, Rydia had never joined your party? Or Kain had stayed with you after the incident in Mist? These questions and more are what this game explores, and tries to give a definitive answer to.
This is not a scene-by-scene remake, but rather a re-imagining of what I think a "parallel dimension" Final Fantasy IV would have played like. For the graphics, I took a lot of inspiration from the PSP remake, though I did try to up the quality of the graphics at least a little bit (especially using Celianna's tilesets which are amazing). Most of the tracks from the original game have been replaced with remastered/remixed tracks from all over the internet, such as OCRemix, the DS version, Dissidia, and many Youtube artists.
I'd like to note here that I went for a blending of several prior versions of the game in terms of the actual 'feel' of the game. Such as the title screen, I went for the classic U.S. release on SNES and just upped the graphics as much as I could. Other areas will have more of a SNES feel while others will reference the PSP and even DS versions at times. The maps themselves are similar to, but not exact, replicas of the original maps from the SNES version. Dialogue is going to be a mix of the Gameboy Advance translation with original story by me.
Lastly, a huge shutout and thank you to the dev of Legend of Balance. Your game was an inspiration and tremendous guide for me, and it's awesome.
IMPORTANT - If you come up with an error stating that you are missing the xinput1_3.dll then you will need the following (safe download from Microsoft's site) https://www.microsoft.com/en-us/download/confirmation.aspx?id=8109
Features:
Random Encounter Radar System
Full controller functionality
You may go to Full-Screen by using ALT + Enter at anytime
Battle Rows similar to the original game
Classic side-view Final Fantasy-type battle system (Modified Journey Battle System)
New cut-scenes and dialogue depicting an alternate version of events from the original story
15 to 30 hours of gameplay
Enemy HP Bars (they're visible when an attack is made)
New "Lunar Expanse" bonus area (Boss rush dungeon)
New "hidden" Arena
Special Controls:
To enter Lunar Whale's control room while flying:
Keyboard - Q key
Gamepad - L button
Scripts By:
Moghunter
MGC
Yanfly
Pacman
Elise-Chan & Enu
Fomar0153
Tsukihime
Ceodore
Soulpour777
Hime
Funplayer
Demintika
Shaz
ももまる
Dorkfr3sh
William Couillard
Bigace360
V.M of D.T
Galv
modern algebra
And a big thank you to the devs of Legend of Balance:
RydiaMist
wotgAshiee
#rpg