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Update 2025-03-15: I've been working on the game for a couple of months and as much as I don't want to quit the project, it's a bit difficult to continue mostly because over these past few months my interest for the project went down to point were basically nothing is happening. I love the project but I also want to start new things as well because I am still a new developer and I definitely bit off more than I can chew with recreating the entire game based off gameplay. I don't want this to be the end of the project and leaving the src buried in the depths of my hard drive would be a shame so I am releasing the src in it's current state so that the FNaF community can continue the game still we have a multiplatform remaster of the original game. Development has been a bit slow over the past month and I don't want to be waiting for potentially be waiting for nothing. Hopefully the community can carry on the torch of the game and finish it. Sorry if this is disappointment to anyone, I'd rather give this update then just radio silence. I should definitely say though that I'll try to accept pull requests but because I don't have any experience maintaining a repo I might pass "ownership" of it down to someone else.
- https://github.com/SpyterDev/FNAF-World-C-Edition/tree/main

DISCLAIMER: This is a free and open-source, fan-made passion project made by a FNaF Fan for the FNaF Fans. It is a recreation of FNaF World. I don't own the sprites, music, or original game, what I own is the code (which I put under the Zlib License), feel free-to-use it, you don't need any permission from me!

Also, the source code will be made public when Demo 1 is released because it is a little messy right now and needs some polishing, as well as some comments.

About the Game:
FNaF World: C Edition is a completely open-source recreation of FNaF World in C and Raylib for the purpose of being multi-platform (so the game can run on Mac, Windows, Android, iOS, Linux, your web browser, etc instead of just Windows) and having a couple of quality-of-life features such as proper widescreen support (in fact you can run the native perfectly at any aspect ratio), windowed mode, etc. It will be easy to modify the game (if you want to make mods but that isn't the main game of this remake). This is a recreation from entirely scratch (except for the original sprites and music). This version of the game doesn't contain ANY source code from the original game and is made in pure C with Raylib instead of Clickteam Fusion, so there will be major performance increases and use significantly less RAM (never more than 100 MB worst case scenario). Although the recreation aims for it to be 1 to 1 (in terms of gameplay and graphics) there is bound to be at least 1 or 2 minor differences, nobody is perfect ¯\_(ツ)_/¯

The Backstory:

I'm a huge FNaF Fan and have been one since 2017/2018. FNaF World is also one of my RPG games but it's limited to Windows. I thought: "Hey it would be funny if you could play FNaF World on the go, why don't I try remaking it so I can play on my phone," at the time it was a funny little joke and idea (and it wasn't like I was going to actually do it). Now we jump a few months later I had nothing to do and I remembered this idea and thought it would be a funny project. At the time it was just something to keep me busy and entertained like bingeing a random show, but then I started working on it and working on it, and as of now, I almost actually got a working recreation (of at least the beginning of the game) and will probably end up finishing it till is 1:1 with Update 1 (with a couple of QoL improvements and HUGE, this literally can't be overstated, performance and RAM improves always using <100MB of RAM).

Github Repo:

The Game's Discord Server:

I am not affiliated with Scott Cawthon and this technically isn't an official game

#fnaf #fnafworld #fangame #rpg



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
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